[Testing Update] 2020-10-03 - Kernels, Haskell, Browsers, Qt5, Deepin

Hello community,

Another testing branch update with some interesting updates for you!

The megapixels app for the #pinephone can now do autofocus if the kernel driver supports it! #stayhome, #staysafe, #stayhealthy

  • We updated some of our KDE-git and Kernel packages
  • Some Browsers got updated including Firefox
  • More Deepin updates
  • Usual Python and Haskell package updates and rebuilds

If you like following latest Plasma development you may also like to check out our current version of manjaro-kde-dev, which we build on a regular basis against kde-git master packages. Also check out our latest Manjaro Mikah 20.1.1 release! XFCE, KDE and Gnome

Our current supported kernels

  • linux44 4.4.238
  • linux49 4.9.238
  • linux414 4.14.200
  • linux419 4.19.149
  • linux54 5.4.69
  • linux57 5.7.19 [EOL]
  • linux58 5.8.13
  • linux59 5.9-rc7
  • linux54-rt 5.4.66_rt38
  • linux56-rt 5.6.19_rt12

Packages Changes (Sat Oct 3 08:39:27 CEST 2020)

  • testing community x86_64: 879 new and 877 removed package(s)
  • testing core x86_64: 14 new and 14 removed package(s)
  • testing extra x86_64: 222 new and 220 removed package(s)
  • testing multilib x86_64: 2 new and 2 removed package(s)

A detailed list of all package changes can be found here

  • No issue, everything went smoothly
  • Yes there was an issue. I was able to resolve it myself.(Please post your solution)
  • Yes i am currently experiencing an issue due to the update. (Please post about it)

0 voters

Check if your mirror has already synced:


Known issues and solutions

This is a wiki post; please edit as necessary.
Please, consider subscribing to the Testing Updates Announcements RSS feed

Older Issues

PAM and PAMBASE got updated, which might prevent you from login

Due to updates from pambase and pam you might take care about any .pacnew files in /etc/pam.d as for example pam_tally, pam_tally2 and pam_cracklib got deprecated. Read in the ArchWiki about managing those files.

Typical issue:

For recovery, it is enough to boot with kernel option “systemd.unit=rescue.target”, then proceed into /etc/pam.d and merge “system-auth” and “system-auth.pacnew”

System takes a long time to boot

If you’ve got errors like Failed to start Network Manager Wait Online. you can try removing systemd from passwd and group in /etc/nsswitch.conf as described here
Update: If you can see the line
dbus-daemon[1453]: [system] Connection has not authenticated soon enough, closing it (auth_timeout=30000ms, elapsed: 45146ms)
in in your dbus log ( journalctl -b -u dbus ), the new/better workaround is to switch cups from service to socket as described here:
systemctl disable org.cups.cupsd.service
systemctl enable org.cups.cupsd.socket

I think I’ve some font problems

With the update of fontconfig some major rules how fonts get applied changed. Make sure that your system has ttf-dejavu installed. A more in depth explanation can be found here.

Gnome-shell-extension-pop-shell is currently incompatible with wayland

… and causes the system to freeze when the first window is tiled and can render it unbootable. Solution is a hard reset and disabling either pop shell or wayland. If the system becomes unbootable, use a live USB to edit /etc/gdm/custom.conf to disable wayland and reboot.

No issues here, updated from 2020-09-26 update, without going through the 2020-10-01 one.
Xfce + linux419.

The update of the matcha theme fixed

Terminal background not rendered in non-Adwaita themes (#284) · Issues · GNOME / vte · GitLab

manjaro-release-20.1.1-1 is not included, does that have a reason?

It seems the linux54-nvidia-450xx package has not been updated for Linux 5.4.69, and still contains the modules for 5.4.68 (unstable branch).

Seems I missed to update some Nvidia packages …

:: Different overlay package(s) in repository community x86_64

                             PACKAGE              testing             unstable
                                bauh              0.9.7-1              0.9.8-1

:: Different overlay package(s) in repository extra x86_64

                             PACKAGE              testing             unstable
               linux414-nvidia-450xx             450.66-8             450.66-9
               linux419-nvidia-450xx            450.66-11            450.66-12
                linux44-nvidia-450xx             450.66-7             450.66-8
                linux49-nvidia-450xx             450.66-7             450.66-8
                linux54-nvidia-450xx            450.66-13            450.66-14
                linux58-nvidia-450xx            450.66-18            450.66-19
1 Like

Thanks, it’s all good now.

Unfortunatly, this update broke CUDA. The cuda package was updated to v11.1.0-2 but the drivers were kept back in 450.66 which are incompatible with CUDA 11.1 according to Nvidia. The solution is to upgrade the drivers to >=455.23.

CUDA_ERROR_UNSUPPORTED_PTX_VERSION: the provided PTX was compiled with an unsupported toolchain.

Right, seems we have that CUDA issue again. Arch is always using some newer Nvidia driver when they update CUDA. Lets see what got updated in that regard and find a way to downgrade. Seems CUDA is a hot topic anyway with some of you.


My main problem with CUDA is that with every newer version, support for - not too much - older GPUs is discontinued! I have a laptop with a GTX960M and with the current CUDA version is already deprecated. I guess with the next few CUDA updates my GPU will be completely useless. I own the laptop for 2 years only… though GTX960M is around for a bit longer…

I am one of the few remaining Firefox users.
Looks like this update interfered with Firefox somehow.
In stock Firefox 81, in about:support , Compositing has switched from OpenGL back to Basic and I get:

Compositing: Basic
WebGL-1-Treiber: WSI Info: -
WebGL-1-Treiber: Renderer: WebGL creation failed: * tryNativeGL * Exhausted GL driver options.
WebGL-1-Treiber: Version: -
WebGL-1-Treiber: Erweiterungen: -
WebGL-1-Erweiterungen: -
WebGL-2-Treiber: WSI Info: -
WebGL-2-Treiber: Renderer: WebGL creation failed: * tryNativeGL * Exhausted GL driver options.
WebGL-2-Treiber: Version: -
WebGL-2-Treiber: Erweiterungen: -
WebGL-2-Erweiterungen: -

Aktiv: Ja
Beschreibung: GeForce GTX 550 Ti/PCIe/SSE2
Herstellerkennung: 0x10de
Gerätekennung: GeForce GTX 550 Ti/PCIe/SSE2
Treiber-Hersteller: nvidia/unknown
Treiber-Version: 390.132.0.0
RAM: 0

In Firefox Developer Edition and Firefox Nightly, I now get glitches while scrolling but the OpenGL API is still detected:

Compositing: OpenGL
WebGL-1-Treiber: WSI Info: EGL_VENDOR: NVIDIA EGL_VERSION: 1.4 EGL_EXTENSIONS: EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_output_base EGL_EXT_stream_acquire_mode EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_display_reference EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_NV_nvrm_fence_sync EGL_NV_post_sub_buffer EGL_NV_stream_metadata EGL_NV_stream_reset EGL_NV_stream_sync EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_sync EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream EGL_EXTENSIONS(nullptr): EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_KHR_platform_x11 EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless IsWebglOutOfProcessEnabled: 0
WebGL-1-Treiber: Renderer: NVIDIA Corporation – GeForce GTX 550 Ti/PCIe/SSE2
WebGL-1-Treiber: Version: 4.6.0 NVIDIA 390.132
WebGL-1-Treiber: Erweiterungen: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
WebGL-1-Erweiterungen: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context
WebGL-2-Treiber: WSI Info: -WebGL-2-Treiber: Renderer: WebGL creation failed: * WebGL 2 requires support for the following features: get_integer64_indexed
WebGL-2-Treiber: Version: -
WebGL-2-Treiber: Erweiterungen: -
WebGL-2-Erweiterungen: -

GPU 1 
Aktiv: Ja
Beschreibung: GeForce GTX 550 Ti/PCIe/SSE2
Herstellerkennung: 0x10de
Gerätekennung: GeForce GTX 550 Ti/PCIe/SSE2
Treiber-Hersteller: nvidia/unknown
Treiber-Version: 390.132.0.0RAM: 0`

I didn’t notice any issue yet regarding that but my new firefox profile also has it set to basic. Not sure if it is an issue as test in “webgl aquarium” benchmark still has high framerate, or maybe it always had a bad framerate I consider ‘high’, I don’t know. Maybe I misunderstand the opengl/basic issue and it has nothing to do.
Also what do you call ‘glitches’? Do you mean tearing?

Indeed, it appears to be tearing. When I move the mouse wheel, only the upper part (a small bar) of the displayed page follows this movement, the lower part remains static but the border between the moving part and the static part subsequently also moves in parallel with the scroll bar button on the right side.
Looks kinda funny but unfortunately, it often renders the page not readable anymore.

Kind regards.

A quick feedback from a few weeks old Linux noob on Manjaro:

Thank you for all the digital heroes :woman_superhero: :man_superhero: for “living on the unstable/test” versions so that, we, the people on the stable can enjoy this so far so stable ManjaroOS as the nucleic core of an atom. :atom_symbol:

And I say this after deleting 15 other distros including Debian stable because they were sluggish or things did not really work. OpenSUSE LEAP stable (on two of my secondary laptops) is the only one that I could compare (by my feeling and experince so far).

Out of those like 15, Manjaro was the only distro which smoothly installed without any glitches or issues and with truly top performing desktop (snappiest of all) on all of my four (4) PCs which are really different configurations in age and in performance as well:

Lenovo Thinkpad X200T (13 years old, wounded in wars)
Lenovo Carbon X1 (1st generation, 7+ years old)
Custom DIY mini Intel i3 PC with IGPU
Custom power PC station (8700K, OEM NVME, Z370, Nvidia RTX2070)


For our CUDA fans we updated the Nvidia drivers and some kernels: [manjaro-packages] [BoxIt] Memo (x64)


No Biggie but you still cant use manjaro settings gui to update nvidia drivers it throws this error


Using config ‘video-hybrid-intel-nvidia-455xx-prime’ for device: 0000:00:02.0 (0300:8086:191b) Display controller Intel Corporation HD Graphics 530

Error: config ‘video-hybrid-intel-nvidia-455xx-prime’ conflicts with config(s): video-hybrid-intel-nvidia-450xx-prime

has to be updated through the cli

I guess this update is working just fine. Although, it’s just me or, is nvidia-settings (for nvidia 455) not exist anymore? It’s still mentioned in nvidia-xconfig man page, but I can’t call it out. Also, I had to use TTY to reboot after updating. No big deal. It went back to normal shutdown/restart after that. Other than that, thanks for fixing cuda. I’m working with Blender and still can’t get away from that API yet. You guys awesome.


Same here, nvidia-settings is gone.

1 Like

I confirm too, the Nvidia Settings panel is not installed with driver 455.

$ nvidia-settings
bash: nvidia-settings: command not found