After this update I’m experiencing issues playing games on Steam through Proton-GE. Running Deep Rock Galactic I get the message
A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine.
Other games show similar messages.
$ inxi --gpu
Graphics:
Device-1: Intel Alder Lake-P Integrated Graphics vendor: Dell driver: i915
v: kernel arch: Gen-12.2 process: Intel 10nm built: 2021-22+ ports:
active: eDP-1 empty: DP-1, DP-2, DP-3, DP-4, HDMI-A-1 bus-ID: 00:02.0
chip-ID: 8086:46a6 class-ID: 0300
Device-2: NVIDIA GA107M [GeForce RTX 3050 Ti Mobile] vendor: Dell
driver: nvidia v: 470.141.03 alternate: nouveau,nvidia_drm
non-free: 515.xx+ status: current (as of 2022-08) arch: Ampere
code: GAxxx process: TSMC n7 (7nm) built: 2020-22 pcie: gen: 1
speed: 2.5 GT/s lanes: 8 link-max: gen: 4 speed: 16 GT/s lanes: 16
bus-ID: 01:00.0 chip-ID: 10de:25a0 class-ID: 0302
Device-3: Microdia Integrated_Webcam_HD type: USB driver: uvcvideo
bus-ID: 3-6:2 chip-ID: 0c45:6a15 class-ID: 0e02
Display: x11 server: X.Org v: 21.1.4 compositor: kwin_x11 driver: X:
loaded: modesetting,nvidia unloaded: nouveau alternate: fbdev,nv,vesa
gpu: i915 display-ID: :0 screens: 1
Screen-1: 0 s-res: 3456x2160 s-dpi: 144 s-size: 609x381mm (23.98x15.00")
s-diag: 718mm (28.28")
Monitor-1: eDP-1 model: Samsung 0x414d built: 2020 res: 3456x2160 hz: 60
dpi: 261 gamma: 1.2 size: 336x210mm (13.23x8.27") diag: 396mm (15.6")
ratio: 16:10 modes: 3456x2160
OpenGL: renderer: Mesa Intel Graphics (ADL GT2) v: 4.6 Mesa 22.1.7
direct render: Yes