Unable to launch video game using steam

After recent update I’m facing trouble launching prince of persia warrior within via steam , it was working fine back in march but after recent update I can’t seem to launch it , it get stuck on black screen and terminate itself. it’s not even resource heavy

❯ inxi -Fxz
System:
  Kernel: 6.6.141-1-MANJARO arch: x86_64 bits: 64 compiler: gcc v: 16.1.1
  Desktop: KDE Plasma v: 6.6.5 Distro: Manjaro base: Arch Linux
Machine:
  Type: Laptop System: Dell product: Inspiron 15-3567 v: N/A
    serial: <superuser required>
  Mobo: Dell model: 0FGN4M v: A00 serial: <superuser required>
    Firmware: UEFI vendor: Dell v: 2.10.0 date: 05/10/2019
Battery:
  ID-1: BAT0 charge: 6 Wh (22.6%) condition: 26.6/41.4 Wh (64.1%) volts: 14.76
    min: 14.8 model: LGC-LGC2.80 DELL 7PY0D37 status: charging
CPU:
  Info: dual core model: Intel Core i3-6006U bits: 64 type: MT MCP
    arch: Skylake rev: 3 cache: L1: 128 KiB L2: 512 KiB L3: 3 MiB
  Speed (MHz): avg: 400 min/max: 400/2000 cores: 1: 400 2: 400 3: 400 4: 400
    bogomips: 16006
  Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel Skylake-U GT2 [HD Graphics 520] vendor: Dell driver: i915
    v: kernel arch: Gen-9 bus-ID: 00:02.0
  Device-2: Sunplus Innovation Integrated_Webcam_HD driver: uvcvideo
    type: USB bus-ID: 1-5:2
  Display: wayland server: X.org v: 1.21.1.22 with: Xwayland v: 24.1.11
    compositor: kwin_wayland driver: X: loaded: modesetting dri: iris gpu: i915
    resolution: 1920x1080~60Hz
  API: EGL v: 1.5 drivers: iris,swrast platforms:
    active: gbm,wayland,x11,surfaceless,device inactive: N/A
  API: OpenGL v: 4.6 vendor: intel mesa v: 26.1.1-arch1.2 glx-v: 1.4
    direct-render: yes renderer: Mesa Intel HD Graphics 520 (SKL GT2)
  API: Vulkan v: 1.4.350 drivers: intel surfaces: N/A devices: 1
  Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo
    de: kscreen-console,kscreen-doctor wl: wayland-info
    x11: xdpyinfo, xprop, xrandr
Audio:
  Device-1: Intel Sunrise Point-LP HD Audio vendor: Dell driver: snd_hda_intel
    v: kernel bus-ID: 00:1f.3
  API: ALSA v: k6.6.141-1-MANJARO status: kernel-api
  Server-1: sndiod v: N/A status: off
  Server-2: JACK v: 1.9.22 status: off
  Server-3: PipeWire v: 1.6.5 status: off
  Server-4: PulseAudio v: 17.0-98-gb096 status: active
Network:
  Device-1: Qualcomm Atheros QCA9377 802.11ac Wireless Network Adapter
    vendor: Dell driver: ath10k_pci v: kernel bus-ID: 01:00.0
  IF: wlp1s0 state: up mac: <filter>
  Device-2: Realtek RTL810xE PCI Express Fast Ethernet vendor: Dell
    driver: r8169 v: kernel port: e000 bus-ID: 02:00.0
  IF: enp2s0 state: down mac: <filter>
Bluetooth:
  Device-1: Qualcomm Atheros driver: btusb v: 0.8 type: USB bus-ID: 1-8:4
  Report: rfkill ID: hci0 rfk-id: 1 state: up address: see --recommends
Sensors:
  System Temperatures: cpu: 43.0 C pch: 43.0 C mobo: 43.0 C
  Fan Speeds (rpm): cpu: 0
Info:
  Memory: total: 8 GiB available: 7.63 GiB used: 3.39 GiB (44.4%)
  Processes: 212 Uptime: 16m Init: systemd
  Packages: 1766 Compilers: clang: 22.1.5 gcc: 16.1.1 Shell: Zsh v: 5.9
    inxi: 3.3.40

You might just have to change your Proton Version in Steam.

For that, right click on your library game and under compatibility you can choose different Proton versions. Try something between Experimental, Hotfix or Proton 10/11

4 Likes

Start Steam from terminal to have direct output.
Remove all launch option you have set in the game properties.
Start the game and collect information from terminal, if the game still crashes.

If you have MangoHud and GameMode in you start option, it is often the culprit, so start by removing them from launch options.

Enabling Proton logs is even better. :wink:

Not really, from experience. Steam Output often spits clear issues, good luck understanding ANYTHING in a Proton log :wink:

1 Like

Yeah. Apparently, Proton 11 has some major rework on how the system operates. And at least for me, after some updates, I just have to swap the version I use on a game, or use proton/winetricks.

1 Like