Please read this:
Yeah, they want what you posted here:
Process 15684 stopped
* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x5555611e9000)
frame #0: 0x00005555558e80c4 raze`getzrange(vec3_t const*, short, int*, int*, int*, int*, int, unsigned int) + 436
raze`getzrange:
-> 0x5555558e80c4 <+436>: movswq (%rax,%rbx,2), %rax
0x5555558e80c9 <+441>: leaq (%rax,%rax,2), %rcx
0x5555558e80cd <+445>: leaq (%rax,%rcx,4), %rax
0x5555558e80d1 <+449>: leaq (%rbp,%rax,4), %rcx
(lldb) bt
* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x5555611e9000)
* frame #0: 0x00005555558e80c4 raze`getzrange(vec3_t const*, short, int*, int*, int*, int*, int, unsigned int) + 436
frame #1: 0x0000555555c8f2fb raze`Blood::GetZRange(spritetype*, int*, int*, int*, int*, int, unsigned int, unsigned int) + 459
frame #2: 0x0000555555cef42f raze`Blood::MoveThing(spritetype*) + 751
frame #3: 0x0000555555d0eb20 raze`Blood::actProcessSprites() + 1072
frame #4: 0x0000555555d11410 raze`Blood::GameInterface::Ticker() + 464
frame #5: 0x0000555555925492 raze`TryRunTics() + 3106
frame #6: 0x00005555559254dd raze`MainLoop() + 45
frame #7: 0x000055555592b726 raze`RunGame() + 5158
frame #8: 0x000055555592c964 raze`GameMain() + 308
frame #9: 0x0000555555759124 raze`main + 260
frame #10: 0x00007ffff6988b25 libc.so.6`__libc_start_main + 213
frame #11: 0x000055555576d7be raze`_start + 46
Don’t! Let the devs figure it out!
Actually, you don’t need to do anything here any more as we’ve explained what to provide to the devs so they can figure it out!