Raze crashes on manjaro

Please read this:

Yeah, they want what you posted here:

Process 15684 stopped
* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x5555611e9000)
frame #0: 0x00005555558e80c4 raze`getzrange(vec3_t const*, short, int*, int*, int*, int*, int, unsigned int) + 436
raze`getzrange:
-> 0x5555558e80c4 <+436>: movswq (%rax,%rbx,2), %rax
0x5555558e80c9 <+441>: leaq (%rax,%rax,2), %rcx
0x5555558e80cd <+445>: leaq (%rax,%rcx,4), %rax
0x5555558e80d1 <+449>: leaq (%rbp,%rax,4), %rcx
(lldb) bt
* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x5555611e9000)
* frame #0: 0x00005555558e80c4 raze`getzrange(vec3_t const*, short, int*, int*, int*, int*, int, unsigned int) + 436
frame #1: 0x0000555555c8f2fb raze`Blood::GetZRange(spritetype*, int*, int*, int*, int*, int, unsigned int, unsigned int) + 459
frame #2: 0x0000555555cef42f raze`Blood::MoveThing(spritetype*) + 751
frame #3: 0x0000555555d0eb20 raze`Blood::actProcessSprites() + 1072
frame #4: 0x0000555555d11410 raze`Blood::GameInterface::Ticker() + 464
frame #5: 0x0000555555925492 raze`TryRunTics() + 3106
frame #6: 0x00005555559254dd raze`MainLoop() + 45
frame #7: 0x000055555592b726 raze`RunGame() + 5158
frame #8: 0x000055555592c964 raze`GameMain() + 308
frame #9: 0x0000555555759124 raze`main + 260
frame #10: 0x00007ffff6988b25 libc.so.6`__libc_start_main + 213
frame #11: 0x000055555576d7be raze`_start + 46

Don’t! Let the devs figure it out!

:grin:

Actually, you don’t need to do anything here any more as we’ve explained what to provide to the devs so they can figure it out!

:+1: