@tartanpion De rien, ton pseudo m’a donné un indice quant à ta nationalité.
How to run the installed packages ?
vkmark don’t run but glmark2, see below the bench results
I don’t installed vkmark-git and glmark2-git, but vkmark and glmark2
2025.05.17_01
ARM Odroid C2 Plasma Wayland emmc module disc
[nls@c2-1 ~]$ vkmark
Segmentation fault (core dumped)
[nls@c2-1 ~]$ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali450
GL_VERSION: 2.1 Mesa 25.0.5-arch1.1
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 232 FrameTime: 4.316 ms
[build] use-vbo=true: FPS: 340 FrameTime: 2.945 ms
[texture] texture-filter=nearest: FPS: 323 FrameTime: 3.104 ms
[texture] texture-filter=linear: FPS: 333 FrameTime: 3.009 ms
[texture] texture-filter=mipmap: FPS: 324 FrameTime: 3.095 ms
[shading] shading=gouraud: FPS: 272 FrameTime: 3.682 ms
[shading] shading=blinn-phong-inf: FPS: 230 FrameTime: 4.352 ms
[shading] shading=phong: FPS: 168 FrameTime: 5.970 ms
[shading] shading=cel: FPS: 137 FrameTime: 7.324 ms
[bump] bump-render=high-poly: FPS: 140 FrameTime: 7.147 ms
[bump] bump-render=normals: FPS: 306 FrameTime: 3.273 ms
[bump] bump-render=height: FPS: 254 FrameTime: 3.944 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 101 FrameTime: 9.994 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 44 FrameTime: 23.244 ms
[pulsar] light=false:quads=5:texture=false: FPS: 413 FrameTime: 2.425 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 61 FrameTime: 16.585 ms
[desktop] effect=shadow:windows=4: FPS: 187 FrameTime: 5.375 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 105 FrameTime: 9.536 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 107 FrameTime: 9.410 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 157 FrameTime: 6.374 ms
[ideas] speed=duration: FPS: 113 FrameTime: 8.857 ms
[jellyfish] <default>: FPS: 119 FrameTime: 8.435 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 121 FrameTime: 8.287 ms
[refract] <default>: FPS: 32 FrameTime: 31.252 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 311 FrameTime: 3.216 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 186 FrameTime: 5.390 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 314 FrameTime: 3.188 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 232 FrameTime: 4.320 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 130 FrameTime: 7.696 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 233 FrameTime: 4.296 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 233 FrameTime: 4.294 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 95 FrameTime: 10.528 ms
=======================================================
glmark2 Score: 197
=======================================================
[nls@c2-1 ~]$
ARM Odroid N2 Plasma Wayland emmc module disc
[nls@n2 ~]$ vkmark
Segmentation fault (core dumped)
[nls@n2 ~]$ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G52 (Panfrost)
GL_VERSION: 3.1 Mesa 25.0.5-arch1.1
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 444 FrameTime: 2.253 ms
[build] use-vbo=true: FPS: 677 FrameTime: 1.479 ms
[texture] texture-filter=nearest: FPS: 636 FrameTime: 1.574 ms
[texture] texture-filter=linear: FPS: 617 FrameTime: 1.622 ms
[texture] texture-filter=mipmap: FPS: 641 FrameTime: 1.562 ms
[shading] shading=gouraud: FPS: 566 FrameTime: 1.768 ms
[shading] shading=blinn-phong-inf: FPS: 555 FrameTime: 1.802 ms
[shading] shading=phong: FPS: 479 FrameTime: 2.089 ms
[shading] shading=cel: FPS: 509 FrameTime: 1.968 ms
[bump] bump-render=high-poly: FPS: 330 FrameTime: 3.039 ms
[bump] bump-render=normals: FPS: 797 FrameTime: 1.256 ms
[bump] bump-render=height: FPS: 870 FrameTime: 1.150 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 546 FrameTime: 1.834 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 245 FrameTime: 4.094 ms
[pulsar] light=false:quads=5:texture=false: FPS: 838 FrameTime: 1.194 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 127 FrameTime: 7.918 ms
[desktop] effect=shadow:windows=4: FPS: 466 FrameTime: 2.148 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 248 FrameTime: 4.035 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 255 FrameTime: 3.922 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 277 FrameTime: 3.612 ms
[ideas] speed=duration: FPS: 370 FrameTime: 2.704 ms
[jellyfish] <default>: FPS: 504 FrameTime: 1.986 ms
[terrain] <default>: FPS: 19 FrameTime: 54.052 ms
[shadow] <default>: FPS: 283 FrameTime: 3.534 ms
[refract] <default>: FPS: 33 FrameTime: 30.794 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 625 FrameTime: 1.602 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 635 FrameTime: 1.577 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 637 FrameTime: 1.570 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 591 FrameTime: 1.694 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 612 FrameTime: 1.636 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 547 FrameTime: 1.830 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 523 FrameTime: 1.916 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 520 FrameTime: 1.924 ms
=======================================================
glmark2 Score: 484
=======================================================
[nls@n2 ~]$
ARM Odroid C4 Plasma Wayland emmc module disc
[nls@c4 ~]$ vkmark
Segmentation fault (core dumped)
[nls@c4 ~]$ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G31 (Panfrost)
GL_VERSION: 3.1 Mesa 25.0.5-arch1.1
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 99 FrameTime: 10.150 ms
[build] use-vbo=true: FPS: 107 FrameTime: 9.429 ms
[texture] texture-filter=nearest: FPS: 1060 FrameTime: 0.944 ms
[texture] texture-filter=linear: FPS: 1044 FrameTime: 0.958 ms
[texture] texture-filter=mipmap: FPS: 1063 FrameTime: 0.942 ms
[shading] shading=gouraud: FPS: 64 FrameTime: 15.680 ms
[shading] shading=blinn-phong-inf: FPS: 64 FrameTime: 15.677 ms
[shading] shading=phong: FPS: 64 FrameTime: 15.783 ms
[shading] shading=cel: FPS: 64 FrameTime: 15.780 ms
[bump] bump-render=high-poly: FPS: 24 FrameTime: 43.319 ms
[bump] bump-render=normals: FPS: 865 FrameTime: 1.157 ms
[bump] bump-render=height: FPS: 820 FrameTime: 1.220 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 446 FrameTime: 2.243 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 142 FrameTime: 7.049 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1062 FrameTime: 0.942 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 161 FrameTime: 6.215 ms
[desktop] effect=shadow:windows=4: FPS: 636 FrameTime: 1.573 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 42 FrameTime: 23.873 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 42 FrameTime: 23.851 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 42 FrameTime: 23.944 ms
[ideas] speed=duration: FPS: 104 FrameTime: 9.620 ms
[jellyfish] <default>: FPS: 120 FrameTime: 8.336 ms
[terrain] <default>: FPS: 11 FrameTime: 91.434 ms
[shadow] <default>: FPS: 23 FrameTime: 43.766 ms
[refract] <default>: FPS: 3 FrameTime: 435.226 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 182 FrameTime: 5.516 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 188 FrameTime: 5.341 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 188 FrameTime: 5.333 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 188 FrameTime: 5.326 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 187 FrameTime: 5.365 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 188 FrameTime: 5.345 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 187 FrameTime: 5.349 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 186 FrameTime: 5.379 ms
=======================================================
glmark2 Score: 291
=======================================================
[nls@c4 ~]$
ARM Odroid M1 Plasma Wayland nvme disc
[nls@m1-n ~]$ vkmark
Segmentation fault (core dumped)
[nls@m1-n ~]$ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali-G52 r1 (Panfrost)
GL_VERSION: 3.1 Mesa 25.0.5-arch1.1
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 70 FrameTime: 14.343 ms
[build] use-vbo=true: FPS: 80 FrameTime: 12.639 ms
[texture] texture-filter=nearest: FPS: 462 FrameTime: 2.169 ms
[texture] texture-filter=linear: FPS: 464 FrameTime: 2.157 ms
[texture] texture-filter=mipmap: FPS: 467 FrameTime: 2.145 ms
[shading] shading=gouraud: FPS: 53 FrameTime: 18.917 ms
[shading] shading=blinn-phong-inf: FPS: 54 FrameTime: 18.829 ms
[shading] shading=phong: FPS: 53 FrameTime: 18.913 ms
[shading] shading=cel: FPS: 53 FrameTime: 18.908 ms
[bump] bump-render=high-poly: FPS: 25 FrameTime: 40.137 ms
[bump] bump-render=normals: FPS: 476 FrameTime: 2.105 ms
[bump] bump-render=height: FPS: 459 FrameTime: 2.179 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 276 FrameTime: 3.630 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 105 FrameTime: 9.592 ms
[pulsar] light=false:quads=5:texture=false: FPS: 462 FrameTime: 2.166 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 92 FrameTime: 10.964 ms
[desktop] effect=shadow:windows=4: FPS: 305 FrameTime: 3.288 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.850 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 41 FrameTime: 24.779 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.808 ms
[ideas] speed=duration: FPS: 67 FrameTime: 15.004 ms
[jellyfish] <default>: FPS: 64 FrameTime: 15.742 ms
[terrain] <default>: FPS: 12 FrameTime: 87.947 ms
[shadow] <default>: FPS: 26 FrameTime: 39.258 ms
[refract] <default>: FPS: 4 FrameTime: 329.892 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 121 FrameTime: 8.297 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 125 FrameTime: 8.056 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 125 FrameTime: 8.062 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 124 FrameTime: 8.071 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 125 FrameTime: 8.052 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 124 FrameTime: 8.105 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 124 FrameTime: 8.128 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 124 FrameTime: 8.127 ms
=======================================================
glmark2 Score: 157
=======================================================
[nls@m1-n ~]$
I hope you’ll enjoy those tests and results