Hey,
I am trying out KDE Plasma Wayland with my Nvidia RTX 2070 Mobile and Intel iGPU Optimus Laptop right now. I have 4 Display’s: The built-in 1080p screen, an external 1080p screen and 2 external 4k screens. On the external 4k screens, I the framerate is very low (about 20 fps), even though it’s set to 60 fps in the settings. The 1080p screens (external and internal) seem to run fine. When I unplug all monitors except one 4k monitor and disable the laptop’s internal monitor, the framerate is still about 20fps slow. I suspect this is because the OpenGL renderer is the iGPU, but I can’t seem to find a way to change this. Any help would be appreciated! Thank you!
Now for some logs and more information:
$ inxi --admin --verbosity=7 --filter --no-host --width
System:
Kernel: 5.14.10-1-MANJARO x86_64 bits: 64 compiler: gcc v: 11.1.0
parameters: BOOT_IMAGE=/boot/vmlinuz-5.14-x86_64
root=UUID=967a1441-dac2-4b86-bda2-438705d862bd rw quiet apparmor=1
security=apparmor udev.log_priority=3 nvidia-drm.modeset=1
Desktop: KDE Plasma 5.22.5 tk: Qt 5.15.2 wm: kwin_wayland vt: 2 dm: SDDM
Distro: Manjaro Linux base: Arch Linux
Machine:
Type: Laptop System: Razer product: Blade v: 3.04 serial: <filter> Chassis:
type: 10 serial: <filter>
Mobo: Razer model: CH530 serial: <filter> UEFI: Razer v: 1.04
date: 07/09/2019
Battery:
ID-1: BAT0 charge: 44.5 Wh (60.9%) condition: 73.1/80.2 Wh (91.1%)
volts: 14.5 min: 15.4 model: Razer Blade type: Unknown serial: <filter>
status: Discharging
Device-1: hidpp_battery_0 model: Logitech MX Keys Wireless Keyboard
serial: <filter> charge: 55% (should be ignored) rechargeable: yes
status: Discharging
Device-2: hidpp_battery_1 model: Logitech Wireless Mouse MX Master 2S
serial: <filter> charge: 50% (should be ignored) rechargeable: yes
status: N/A
Memory:
RAM: total: 31.26 GiB used: 2.92 GiB (9.4%)
RAM Report: permissions: Unable to run dmidecode. Root privileges required.
CPU:
Info: 6-Core model: Intel Core i7-9750H bits: 64 type: MT MCP
arch: Kaby Lake note: check family: 6 model-id: 9E (158) stepping: A (10)
microcode: EA cache: L2: 12 MiB bogomips: 62431
Speed: 800 MHz min/max: 800/4500 MHz Core speeds (MHz): 1: 800 2: 800 3: 800
4: 800 5: 800 6: 800 7: 800 8: 845 9: 900 10: 900 11: 900 12: 900
Flags: 3dnowprefetch abm acpi adx aes aperfmperf apic arat arch_perfmon art
avx avx2 bmi1 bmi2 bts clflush clflushopt cmov constant_tsc cpuid
cpuid_fault cx16 cx8 de ds_cpl dtes64 dtherm dts epb ept ept_ad erms est
f16c flexpriority flush_l1d fma fpu fsgsbase fxsr ht hwp hwp_act_window
hwp_epp hwp_notify ibpb ibrs ida intel_pt invpcid invpcid_single lahf_lm lm
mca mce md_clear mmx monitor movbe mpx msr mtrr nonstop_tsc nopl nx pae pat
pbe pcid pclmulqdq pdcm pdpe1gb pebs pge pln pni popcnt pse pse36 pti pts
rdrand rdseed rdtscp rep_good sdbg sep smap smep ss ssbd sse sse2 sse4_1
sse4_2 ssse3 stibp syscall tm tm2 tpr_shadow tsc tsc_adjust
tsc_deadline_timer vme vmx vnmi vpid x2apic xgetbv1 xsave xsavec xsaveopt
xsaves xtopology xtpr
Vulnerabilities: Type: itlb_multihit status: KVM: VMX disabled
Type: l1tf
mitigation: PTE Inversion; VMX: conditional cache flushes, SMT vulnerable
Type: mds mitigation: Clear CPU buffers; SMT vulnerable
Type: meltdown mitigation: PTI
Type: spec_store_bypass
mitigation: Speculative Store Bypass disabled via prctl and seccomp
Type: spectre_v1
mitigation: usercopy/swapgs barriers and __user pointer sanitization
Type: spectre_v2 mitigation: Full generic retpoline, IBPB: conditional,
IBRS_FW, STIBP: conditional, RSB filling
Type: srbds mitigation: Microcode
Type: tsx_async_abort status: Not affected
Graphics:
Device-1: Intel CoffeeLake-H GT2 [UHD Graphics 630] vendor: Razer USA
driver: i915 v: kernel bus-ID: 00:02.0 chip-ID: 8086:3e9b class-ID: 0300
Device-2: NVIDIA TU106M [GeForce RTX 2070 Mobile] vendor: Razer USA
driver: nvidia v: 470.63.01 alternate: nouveau,nvidia_drm bus-ID: 01:00.0
chip-ID: 10de:1f10 class-ID: 0300
Device-3: IMC Networks Integrated Camera type: USB driver: uvcvideo
bus-ID: 1-7:4 chip-ID: 13d3:56d5 class-ID: 0e02 serial: <filter>
Display: wayland server: X.Org 1.21.1.2 compositor: kwin_wayland driver:
loaded: modesetting unloaded: nvidia alternate: fbdev,nouveau,nv,vesa
display-ID: :1 screens: 1
Screen-1: 0 s-res: 9600x2160 s-dpi: 96 s-size: 2540x571mm (100.0x22.5")
s-diag: 2603mm (102.5")
Monitor-1: XWAYLAND1 res: 3840x2160 hz: 60 dpi: 163
size: 600x340mm (23.6x13.4") diag: 690mm (27.2")
Monitor-2: XWAYLAND2 res: 1920x1080 hz: 60 dpi: 94
size: 520x290mm (20.5x11.4") diag: 595mm (23.4")
Monitor-3: XWAYLAND3 res: 3840x2160 hz: 60 dpi: 139
size: 700x390mm (27.6x15.4") diag: 801mm (31.5")
OpenGL: renderer: Mesa Intel UHD Graphics 630 (CFL GT2) v: 4.6 Mesa 21.2.3
direct render: Yes
Audio:
Device-1: Intel Cannon Lake PCH cAVS vendor: Razer USA driver: snd_hda_intel
v: kernel alternate: snd_soc_skl,snd_sof_pci_intel_cnl bus-ID: 00:1f.3
chip-ID: 8086:a348 class-ID: 0403
Device-2: NVIDIA TU106 High Definition Audio vendor: Razer USA
driver: snd_hda_intel v: kernel bus-ID: 01:00.1 chip-ID: 10de:10f9
class-ID: 0403
Sound Server-1: ALSA v: k5.14.10-1-MANJARO running: yes
Sound Server-2: JACK v: 1.9.19 running: no
Sound Server-3: PulseAudio v: 15.0 running: yes
Sound Server-4: PipeWire v: 0.3.38 running: yes
Network:
Device-1: Intel Wi-Fi 6 AX200 driver: iwlwifi v: kernel bus-ID: 02:00.0
chip-ID: 8086:2723 class-ID: 0280
IF: wlp2s0 state: down mac: <filter>
Device-2: Realtek RTL8153 Gigabit Ethernet Adapter type: USB driver: r8152
bus-ID: 2-3:2 chip-ID: 0bda:8153 class-ID: 0000 serial: <filter>
IF: enp0s20f0u3 state: up speed: 1000 Mbps duplex: full mac: <filter>
IP v4: <filter> type: dynamic noprefixroute scope: global
broadcast: <filter>
IP v6: <filter> type: noprefixroute scope: link
WAN IP: <filter>
Bluetooth:
Device-1: Intel AX200 Bluetooth type: USB driver: btusb v: 0.8 bus-ID: 1-5:3
chip-ID: 8087:0029 class-ID: e001
Report: rfkill ID: hci0 rfk-id: 1 state: up address: see --recommends
Logical:
Message: No logical block device data found.
RAID:
Message: No RAID data found.
Drives:
Local Storage: total: 953.87 GiB used: 11.86 GiB (1.2%)
SMART Message: Unable to run smartctl. Root privileges required.
ID-1: /dev/nvme0n1 maj-min: 259:0 vendor: Silicon Power
model: SPCC M.2 PCIe SSD size: 953.87 GiB block-size: physical: 512 B
logical: 512 B speed: 31.6 Gb/s lanes: 4 type: SSD serial: <filter>
rev: ECFM12.3 temp: 26.9 C scheme: GPT
Message: No optical or floppy data found.
Partition:
ID-1: / raw-size: 79.35 GiB size: 77.55 GiB (97.73%) used: 11.81 GiB (15.2%)
fs: ext4 dev: /dev/nvme0n1p8 maj-min: 259:8 label: N/A
uuid: 967a1441-dac2-4b86-bda2-438705d862bd
ID-2: /boot/efi raw-size: 100 MiB size: 96 MiB (96.00%)
used: 52.6 MiB (54.8%) fs: vfat dev: /dev/nvme0n1p1 maj-min: 259:1
label: N/A uuid: 8268-35C4
Swap:
Kernel: swappiness: 60 (default) cache-pressure: 100 (default)
ID-1: swap-1 type: partition size: 14.02 GiB used: 0 KiB (0.0%) priority: -2
dev: /dev/nvme0n1p7 maj-min: 259:7 label: SWAP
uuid: 8da2cf39-088d-4407-a1ea-66849733b5be
Unmounted:
ID-1: /dev/nvme0n1p2 maj-min: 259:2 size: 16 MiB fs: <superuser required>
label: N/A uuid: N/A
ID-2: /dev/nvme0n1p3 maj-min: 259:3 size: 409.3 GiB fs: ntfs label: N/A
uuid: E67C6B127C6ADD35
ID-3: /dev/nvme0n1p4 maj-min: 259:4 size: 749 MiB fs: ntfs label: N/A
uuid: CE189EDB189EC1BF
ID-4: /dev/nvme0n1p5 maj-min: 259:5 size: 225.87 GiB fs: ext4 label: N/A
uuid: e7588312-0edb-4fa7-9191-6c7acdad0408
ID-5: /dev/nvme0n1p6 maj-min: 259:6 size: 223.98 GiB fs: ext4 label: N/A
uuid: 8bc3805b-ecbe-4f11-ac8f-436d884fd9ea
USB:
Hub-1: 1-0:1 info: Full speed (or root) Hub ports: 16 rev: 2.0
speed: 480 Mb/s chip-ID: 1d6b:0002 class-ID: 0900
Device-1: 1-1:2 info: Logitech Unifying Receiver type: Keyboard,Mouse,HID
driver: logitech-djreceiver,usbhid interfaces: 3 rev: 2.0 speed: 12 Mb/s
power: 98mA chip-ID: 046d:c52b class-ID: 0300
Device-2: 1-5:3 info: Intel AX200 Bluetooth type: Bluetooth driver: btusb
interfaces: 2 rev: 2.0 speed: 12 Mb/s power: 100mA chip-ID: 8087:0029
class-ID: e001
Device-3: 1-7:4 info: IMC Networks Integrated Camera type: Video
driver: uvcvideo interfaces: 4 rev: 2.0 speed: 480 Mb/s power: 500mA
chip-ID: 13d3:56d5 class-ID: 0e02 serial: <filter>
Device-4: 1-8:5 info: Razer USA Blade 15 (Mid 2019) Mercury
type: Keyboard,Mouse driver: hid-generic,usbhid interfaces: 3 rev: 2.0
speed: 12 Mb/s power: 500mA chip-ID: 1532:0245 class-ID: 0300
Hub-2: 2-0:1 info: Full speed (or root) Hub ports: 8 rev: 3.1 speed: 10 Gb/s
chip-ID: 1d6b:0003 class-ID: 0900
Device-1: 2-3:2 info: Realtek RTL8153 Gigabit Ethernet Adapter type: Network
driver: r8152 interfaces: 1 rev: 3.0 speed: 5 Gb/s power: 288mA
chip-ID: 0bda:8153 class-ID: 0000 serial: <filter>
Hub-3: 5-0:1 info: Full speed (or root) Hub ports: 2 rev: 2.0
speed: 480 Mb/s chip-ID: 1d6b:0002 class-ID: 0900
Hub-4: 6-0:1 info: Full speed (or root) Hub ports: 2 rev: 3.1 speed: 10 Gb/s
chip-ID: 1d6b:0003 class-ID: 0900
Sensors:
System Temperatures: cpu: 52.0 C mobo: N/A
Fan Speeds (RPM): N/A
Info:
Processes: 300 Uptime: 7m wakeups: 8 Init: systemd v: 249 tool: systemctl
Compilers: gcc: N/A Packages: pacman: 1203 lib: 329 flatpak: 0 Shell: Zsh
v: 5.8 default: Bash v: 5.1.8 running-in: yakuake inxi: 3.3.07
$ mhwd -li
> Installed PCI configs:
--------------------------------------------------------------------------------
NAME VERSION FREEDRIVER TYPE
--------------------------------------------------------------------------------
video-modesetting 2020.01.13 true PCI
video-hybrid-intel-nvidia-prime 2021.07.28 false PCI
$ echo $XDG_SESSION_TYPE
wayland
$ prime-run glxgears -info // The windows opens on an external 4k screen
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER = NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
GL_VERSION = 4.6.0 NVIDIA 470.63.01
GL_VENDOR = NVIDIA Corporation
GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
VisualID 644, 0x284
102 frames in 5.0 seconds = 20.281 FPS
99 frames in 5.0 seconds = 19.668 FPS
103 frames in 5.0 seconds = 20.568 FPS
// Now i dragged the window to the 1080p screen
217 frames in 5.0 seconds = 43.258 FPS
269 frames in 5.0 seconds = 53.279 FPS
276 frames in 5.0 seconds = 55.184 FPS
292 frames in 5.0 seconds = 58.400 FPS
293 frames in 5.0 seconds = 58.600 FPS
281 frames in 5.0 seconds = 56.013 FPS