Audio stopped working after I played Project Zomboid

Hey. Today I downloaded and started playing a game called Project Zomboid on Steam, and after a few minutes playing my audio completely stopped working (the entire system’s audio stopped - not just in the game).

I am not sure if the game has anything to do with the audio, but I have never had this problem before and it is a little bit suspicious that I was playing for a few minutes before the bug happened.

I have not updated my system today, and also have not installed any software other than the game I mentioned.

What I already tried (didn’t solve the issue):

  • Rebooted my machine
  • Switched kernels (was previously using 5.15, now I am using 5.10)

On PulseAudio graphical interface, the audio seems to be recognized. My headset is shown there, and I can see the audio levels changing when I play an audio, but I don’t hear anything.

I checked the game’s logs, and I noticed the game uses an audio library called fmod. Here are all the logs from fmod that I can see:

> cat 13-11-22_14-35-20_DebugLog.txt | grep -i fmod
[13-11-22 14:35:20.450] LOG  : General     , 1668360920450> [javafmodJNI] Init: Start.
[13-11-22 14:35:20.454] LOG  : General     , 1668360920454> 1668360920452 fmod: Java loging: OK.
[13-11-22 14:35:20.455] LOG  : General     , 1668360920455> 1668360920455 fmod: FMOD::Studio::System::create() result: No errors..
[13-11-22 14:35:20.455] LOG  : General     , 1668360920455> 1668360920455 fmod: FMOD::Studio::System::getCoreSystem() result: No errors..
[13-11-22 14:35:20.455] LOG  : General     , 1668360920455> 1668360920455 fmod: FMOD_System_GetVersion() result: No errors..
[13-11-22 14:35:20.455] LOG  : General     , 1668360920455> 1668360920455 fmod: fmodintegration built with version 20206, fmod shared library version 20206.
[13-11-22 14:35:20.455] LOG  : General     , 1668360920455> 1668360920455 fmod: System Create: OK.
[13-11-22 14:35:20.455] LOG  : General     , 1668360920455> 1668360920455 fmod: FMOD_System_SetSoftwareFormat() result: No errors..
[13-11-22 14:35:20.462] LOG  : General     , 1668360920462> 1668360920462 fmod: FMOD::Studio::System::Initialize() result: No errors..
[13-11-22 14:35:20.462] LOG  : General     , 1668360920462> 1668360920462 fmod: Creating DSP for capture sound.
[13-11-22 14:35:20.462] LOG  : General     , 1668360920462> 1668360920462 fmod: FMOD_System_CreateDSP() result: No errors..
[13-11-22 14:35:20.463] LOG  : General     , 1668360920462> 1668360920462 fmod: FMOD_DSP_SetBypass() result: No errors..
[13-11-22 14:35:20.463] LOG  : General     , 1668360920463> 1668360920463 fmod: FMOD_System_GetMasterChannelGroup() result: No errors..
[13-11-22 14:35:20.463] LOG  : General     , 1668360920463> 1668360920463 fmod: FMOD_ChannelGroup_AddDSP() result: No errors..
[13-11-22 14:35:20.463] LOG  : General     , 1668360920463> 1668360920463 fmod: FMOD_System_Set3DSettings() result: No errors..
[13-11-22 14:35:23.198] WARN : Sound       , 1668360923198> GameSounds.initClipEvents> No such FMOD event "Character/Survival/Crafting/AddItemInBeverage" for GameSound "AddItemInBeverage".

// After this, the list just goes on with a ton of "No such FMOD event X for Y"

Maybe I am wrong, but you just use an headset and pavucontrol seems to work correctly, I would rather say that your headset is dead.

1 Like

Ouch… I think you are actually right.

I tried a different audio device and it worked perfectly. Then I connected my dead headset on a different computer and it wasn’t working there too.

Very bad timing for my headset to die, it made me think it was somehow the game’s fault, lol. But thanks for the help!

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