Hey. Today I downloaded and started playing a game called Project Zomboid on Steam, and after a few minutes playing my audio completely stopped working (the entire system’s audio stopped - not just in the game).
I am not sure if the game has anything to do with the audio, but I have never had this problem before and it is a little bit suspicious that I was playing for a few minutes before the bug happened.
I have not updated my system today, and also have not installed any software other than the game I mentioned.
What I already tried (didn’t solve the issue):
- Rebooted my machine
- Switched kernels (was previously using 5.15, now I am using 5.10)
On PulseAudio graphical interface, the audio seems to be recognized. My headset is shown there, and I can see the audio levels changing when I play an audio, but I don’t hear anything.
I checked the game’s logs, and I noticed the game uses an audio library called fmod. Here are all the logs from fmod that I can see:
> cat 13-11-22_14-35-20_DebugLog.txt | grep -i fmod
[13-11-22 14:35:20.450] LOG : General , 1668360920450> [javafmodJNI] Init: Start.
[13-11-22 14:35:20.454] LOG : General , 1668360920454> 1668360920452 fmod: Java loging: OK.
[13-11-22 14:35:20.455] LOG : General , 1668360920455> 1668360920455 fmod: FMOD::Studio::System::create() result: No errors..
[13-11-22 14:35:20.455] LOG : General , 1668360920455> 1668360920455 fmod: FMOD::Studio::System::getCoreSystem() result: No errors..
[13-11-22 14:35:20.455] LOG : General , 1668360920455> 1668360920455 fmod: FMOD_System_GetVersion() result: No errors..
[13-11-22 14:35:20.455] LOG : General , 1668360920455> 1668360920455 fmod: fmodintegration built with version 20206, fmod shared library version 20206.
[13-11-22 14:35:20.455] LOG : General , 1668360920455> 1668360920455 fmod: System Create: OK.
[13-11-22 14:35:20.455] LOG : General , 1668360920455> 1668360920455 fmod: FMOD_System_SetSoftwareFormat() result: No errors..
[13-11-22 14:35:20.462] LOG : General , 1668360920462> 1668360920462 fmod: FMOD::Studio::System::Initialize() result: No errors..
[13-11-22 14:35:20.462] LOG : General , 1668360920462> 1668360920462 fmod: Creating DSP for capture sound.
[13-11-22 14:35:20.462] LOG : General , 1668360920462> 1668360920462 fmod: FMOD_System_CreateDSP() result: No errors..
[13-11-22 14:35:20.463] LOG : General , 1668360920462> 1668360920462 fmod: FMOD_DSP_SetBypass() result: No errors..
[13-11-22 14:35:20.463] LOG : General , 1668360920463> 1668360920463 fmod: FMOD_System_GetMasterChannelGroup() result: No errors..
[13-11-22 14:35:20.463] LOG : General , 1668360920463> 1668360920463 fmod: FMOD_ChannelGroup_AddDSP() result: No errors..
[13-11-22 14:35:20.463] LOG : General , 1668360920463> 1668360920463 fmod: FMOD_System_Set3DSettings() result: No errors..
[13-11-22 14:35:23.198] WARN : Sound , 1668360923198> GameSounds.initClipEvents> No such FMOD event "Character/Survival/Crafting/AddItemInBeverage" for GameSound "AddItemInBeverage".
// After this, the list just goes on with a ton of "No such FMOD event X for Y"