I have installed Saints Row 2 (native) on my machine, and it always crashes in the same spot - when it reaches the “Gamespy” logo. I have attached my log file and, from the little bit I understand, I believe it is something audio-related. However, I am unsure where to begin with troubleshooting it. I am using Pipewire as far as I know.
Any help would be appreciated.
System Information:
OS Version:
Linux Distribution: Manjaro Linux
Kernel Version: 5.19.7-1-MANJARO #1 SMP PREEMPT_DYNAMIC Mon Sep 5 10:16:57 UTC 2022
Hardware Info:
Machine Type System manufacturer System Product Name System Version
CPU Type AuthenticAMD x86_64
CPU Info AMD Ryzen 3 3200G with Radeon Vega Graphics
CPU Speed 3600 MHz
CPU Physical Cores 4
CPU Logical Cores 4
Physical Memory 16307748 KiB
Virtual Memory 17939068 KiB
Crash Dump:
2d4f1e8c-00cc-6da7-1abe5eb6-29fc640a.dmp (304176 bytes)
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 9816.
[thread ffffffff][I][0]: Current memlock limit is 8388608.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][D][64]: kernel32_Init
[thread ffffffff][D][64]: vmm: initial memory state, virtual: 346550272, resident: 74866688
[thread ffffffff][D][64]: vmm_init: reserve range 0x10000-0x4000000 (size 3ff0000)
[thread ffffffff][D][64]: vmm: post-init memory state, virtual: 346550272, resident: 74866688
[thread ffffffff][I][66]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][66]: Linux kernel version: 5.19.7-1-MANJARO
[thread 00000001][I][66]: Linux glibc version: 2.36
[thread 00000001][D][69]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = -1, AlphaSize = -1, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000001][I][71]: OpenGL Core context version 4.6 detected
[thread 00000001][I][99]: OpenGL information:
[thread 00000001][I][99]: renderer: AMD Radeon RX 590 Series (polaris10, LLVM 14.0.6, DRM 3.47, 5.19.7-1-MANJARO)
[thread 00000001][I][99]: vendor: AMD
[thread 00000001][I][99]: version: 4.6 (Core Profile) Mesa 22.1.7
[thread 00000001][I][99]: GLSL version: 4.60
[thread 00000001][I][99]: Max surface size: 16384
[thread 00000001][I][99]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][99]: Supported and usable: texture_storage: yes
[thread 00000001][I][99]: Supported and usable: copy_image: yes
[thread 00000001][I][99]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][99]: Supported and usable: texture_view: yes
[thread 00000001][I][99]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][99]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][99]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][99]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][99]: Supported and usable: compressed 3D textures (VTC): no
[thread 00000001][I][99]: Supported and usable: clear_buffer_object: yes
[thread 00000001][I][99]: Supported and usable: clear_texture: yes
[thread 00000001][I][99]: Available texture memory (from NVidia extension): 16542482 kB
[thread 00000001][I][99]: Multisample textures test:
[thread 00000001][I][102]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][102]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][103]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][103]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][103]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][103]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][103]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][104]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][104]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][104]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][104]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][104]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][104]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][105]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][105]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][105]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][106]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][106]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][106]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][106]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][107]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][107]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][107]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][107]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][108]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][108]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][108]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][108]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][109]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][109]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][109]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][109]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][110]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][110]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][110]: GL_R32UI (0x8236): 8 samples
[thread 00000001][I][110]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][111]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][111]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][111]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][112]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][112]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][112]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][112]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][112]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][113]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][113]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][113]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][113]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][113]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][113]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][114]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][114]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][115]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][116]: GL_RGB9_E5 (0x8c3d): 8 samples
[thread 00000001][I][116]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][116]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][D][117]: AppendGameMappingsFromSDLGamepadConfigFile() - Parsed 57 mappings
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][117]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][D][133]: Leading substring: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2/thq'
[thread 00000001][D][133]: Source path 0: ''
[thread 00000001][D][133]: Target path 0: '/home/meg/.local/share/volition/saintsrow2/AppData'
[thread 00000001][D][133]: Changing current directory to: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Row 2\'
[thread 00000001][I][133]: Command line: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Row 2\sr2_pc.exe"'
[thread 00000001][D][146]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Row 2\\sr2_pc.exe loaded (not bound yet) at 0x400000
[thread 00000001][D][147]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\binkw32.dll loaded (not bound yet) at 0x3560000
[thread 00000001][D][147]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\binkw32.dll loaded (fully bound) at 0x3560000
[thread 00000001][D][148]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\dfengine.dll loaded (not bound yet) at 0x35a0000
[thread 00000001][D][148]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\dfengine.dll loaded (fully bound) at 0x35a0000
[thread 00000001][D][149]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\x3daudio1_4.dll loaded (not bound yet) at 0x3650000
[thread 00000001][D][149]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\msvcrt.dll loaded (not bound yet) at 0x3660000
[thread 00000001][D][149]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\msvcrt.dll loaded (fully bound) at 0x3660000
[thread 00000001][D][149]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\x3daudio1_4.dll loaded (fully bound) at 0x3650000
[thread 00000001][D][154]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\d3dx9_39.dll loaded (not bound yet) at 0x36a0000
[thread 00000001][D][155]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\d3dx9_39.dll loaded (fully bound) at 0x36a0000
[thread 00000001][D][155]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Row 2\\sr2_pc.exe loaded (fully bound) at 0x400000
[thread 00000001][D][155]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\xactengine3_2.dll loaded (not bound yet) at 0x3a70000
[thread 00000001][D][155]: DLL LOADING: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ row 2\xactengine3_2.dll loaded (fully bound) at 0x3a70000
[thread 00000001][I][155]: TomCrypt initializing...
[thread 00000001][I][155]: TomCrypt initialized
[thread 00000001][I][155]: DLL_PROCESS_ATTACH start.
[thread 00000001][D][155]: kernel32_ProcessAttach
[thread 00000002][D][155]: Thread name now: G.2
[thread 00000003][D][155]: Thread name now: G.3
[thread 00000001][W][156]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
[thread 00000001][W][156]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported
[thread 00000001][I][156]: DLL_PROCESS_ATTACH done.
[thread 00000002][D][156]: Thread name now: E.WaitTimers
[thread 00000004][D][156]: Thread name now: G.4
[thread 00000003][D][156]: Thread name now: E.OverlappedIO
[thread 00000001][D][156]: Thread name now: E.runloop
[thread 00000004][D][156]: Thread name now: G.Main
[thread 00000004][I][161]: Enumerating COM libraries...
[thread 00000004][D][161]: uiAction 4124 (0x101c)
[thread 00000005][D][161]: Thread name now: G.5
[thread 00000006][D][165]: Thread name now: G.6
[thread 00000004][D][682]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000004][D][682]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000004][D][682]: RegisterClassExA( wc = 0xe32f99d8 )
[thread 00000004][D][682]: style: 0x23
[thread 00000004][D][682]: lpfnWndProc: 0xbfa000
[thread 00000004][D][682]: cbClsExtra: 0
[thread 00000004][D][682]: cbWndExtra: 0
[thread 00000004][D][682]: hInstance: 0x400000
[thread 00000004][D][682]: hIcon: 0xe7b13c20
[thread 00000004][D][682]: hCursor: (nil)
[thread 00000004][D][682]: hbrBackground: 0x659d670
[thread 00000004][D][682]: lpszMenuName: '(null)'
[thread 00000004][D][682]: lpszClassName: 'SR2'
[thread 00000004][D][682]: hIconSm: 0xe7b17b50
[thread 00000004][D][682]: CreateWindowEx( dwExStyle = 0x8, lpClassName = 'SR2', lpWindowName = 'Saints Row 2', dwStyle = 0x80ca0000, X = 0, Y = 0, nWidth = 1024, nHeight = 768, hWndParent = (nil), hMenu = (nil), hInstance = 0x400000, lpParam = (nil) )
[thread 00000004][D][693]: DefWindowProcA to window 0xe7b037e0 with message WM_CREATE (wParam (nil), lParam 0xe32f9910) - make sure it's correctly handled here!
[thread 00000004][D][693]: Window 0xe7b037e0 created.
[thread 00000004][D][693]: RegisterClassExA( wc = 0xe32f99d8 )
[thread 00000004][D][693]: style: 0x23
[thread 00000004][D][693]: lpfnWndProc: 0xbf9f70
[thread 00000004][D][693]: cbClsExtra: 0
[thread 00000004][D][693]: cbWndExtra: 0
[thread 00000004][D][693]: hInstance: 0x400000
[thread 00000004][D][693]: hIcon: (nil)
[thread 00000004][D][693]: hCursor: (nil)
[thread 00000004][D][693]: hbrBackground: (nil)
[thread 00000004][D][693]: lpszMenuName: '(null)'
[thread 00000004][D][693]: lpszClassName: 'SaintsRow2PCIMEClass'
[thread 00000004][D][693]: hIconSm: (nil)
[thread 00000004][D][693]: CreateWindowEx( dwExStyle = 0, lpClassName = 'SaintsRow2PCIMEClass', lpWindowName = '(null)', dwStyle = 0x80000000, X = 0, Y = 0, nWidth = 1, nHeight = 1, hWndParent = (nil), hMenu = (nil), hInstance = 0x400000, lpParam = (nil) )
[thread 00000004][D][696]: Window 0xe7b17390 created.
[thread 00000004][W][726]: eON_LoadLibraryEx() couldn't load 'DXFreezerServer.dll', returning NULL!
[thread 00000004][D][726]: Direct3D9 object created through Direct3DCreate9( 0x20 )
[thread 00000004][D][726]: Direct3DDevice9::Initialize()
[thread 00000004][D][726]: pParams: BackBufferWidth: 1024, BackBufferHeight: 768, BackBufferFormat: D3DFMT_A8R8G8B8, BackBufferCount: 1
MultiSampleType = D3DMULTISAMPLE_NONE, MultiSampleQuality = 0
SwapEffect: D3DSWAPEFFECT_DISCARD, Windowed: false, EnableAutoDepthStencil: false, AutoDepthStencilFormat: D3DFMT_UNKNOWN
Flags: 0, Fullscreen_RefreshRateInHz: 0, PresentationInterval: 2147483648
[thread 00000004][D][726]: OpenGLWrapperLinux::Open: Window = 0xe7b037e0, NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 8, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000004][I][733]: Available video memory: 16154 MB
[thread 00000004][I][734]: Available texture memory: 16154 MB
[thread 00000007][D][736]: Thread name now: G.7
[thread 00000007][I][736]: OPENGL: OpenGL thread start
[thread 00000007][D][736]: Thread name now: E.d3d9.OpenGL
[thread 00000007][D][736]: OpenGLWrapperLinux::Open: Window = 0xe7b037e0, NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 8, DepthSize = 0, StencilSize = 0, using OpenGL Core
[thread 00000007][I][740]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
[thread 00000007][I][740]: OpenGL backend to Direct3D9: END OF SUMMARY
[thread 00000007][I][741]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 3000
[thread 00000007][I][741]: Recommended max number of indices addressed in one glDrawRangeElements() call: 3000
[thread 00000007][I][741]: Shader precompilation start: unprepared shaders: 5, unlinked programs: 3
[thread 00000007][D][741]: Compiling and linking special GLSL copy program in OpenGL...
[thread 00000007][I][749]: Shader precompilation finished
[thread 00000004][I][772]: Max D3D9 surface size is now 3145728
[thread 00000004][D][783]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000004][D][794]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000004][I][837]: Max D3D9 surface size is now 3686400
[thread 00000008][D][1381]: Thread name now: G.8
[thread 00000006][I][1381]: SYNCHRO: SetThreadPriority( hThread = 0x41, nPriority = 0 ), setting niceness 0
[thread 00000009][D][1381]: Thread name now: G.9
[thread 00000006][I][1381]: SYNCHRO: SetThreadPriority( hThread = 0x44, nPriority = 1 ), setting niceness -2
[thread 00000006][W][1381]: SetThreadPriority() - setpriority( PRIO_PROCESS, 13456, -2 ) failed - (13) Permission denied
[thread 00000006][D][1411]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1421]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1432]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1444]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1465]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1473]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1486]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1498]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1510]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1521]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1531]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1544]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1553]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1558]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1563]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1572]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1578]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 00000006][D][1600]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, using OpenGL Core
[thread 0000000a][D][1804]: Thread name now: G.10
[thread 00000006][I][1804]: SYNCHRO: SetThreadPriority( hThread = 0x46, nPriority = -1 ), setting niceness 2
[thread 0000000b][D][1805]: Thread name now: G.11
[thread 00000005][I][1805]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = -1 ), setting niceness 2
[thread 00000005][D][1805]: Application wants new timer resolution: 1
[thread 0000000c][D][1805]: Thread name now: G.12
[thread 00000005][D][1805]: Application wants new timer resolution: 1
[thread 00000005][I][4790]: SYNCHRO: SetThreadPriority( hThread = 0x4e, nPriority = 15 ), setting niceness -10
[thread 00000005][W][4790]: SetThreadPriority() - setpriority( PRIO_PROCESS, 13498, -10 ) failed - (13) Permission denied
[thread 00000005][I][4790]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = 15 ), setting niceness -10
[thread 00000005][W][4790]: SetThreadPriority() - setpriority( PRIO_PROCESS, 13497, -10 ) failed - (13) Permission denied
[thread 0000000d][D][4791]: Thread name now: G.13
[thread 00000005][I][4791]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = -1 ), setting niceness 2
[thread 00000005][D][4791]: Application wants new timer resolution: 1
[thread 0000000e][D][4791]: Thread name now: G.14
[thread 00000005][D][4791]: Application wants new timer resolution: 1
[thread 00000005][I][5553]: SYNCHRO: SetThreadPriority( hThread = 0x4e, nPriority = 15 ), setting niceness -10
[thread 00000005][W][5553]: SetThreadPriority() - setpriority( PRIO_PROCESS, 13501, -10 ) failed - (13) Permission denied
[thread 00000005][I][5553]: SYNCHRO: SetThreadPriority( hThread = 0x49, nPriority = 15 ), setting niceness -10
[thread 00000005][W][5553]: SetThreadPriority() - setpriority( PRIO_PROCESS, 13500, -10 ) failed - (13) Permission denied
[thread 00000006][W][5574]: localeInfoAsString() - unhandled LCType = 9
[thread 00000006][I][5664]: Max D3D9 surface size is now 3932160
[thread 00000006][I][5733]: Max D3D9 surface size is now 4194304
[thread 00000006][I][5771]: Vertex buffer 0x6969e34 - detected clumsy attempt at using vertex buffer streaming. Switching on the workaround.
[thread 00000006][I][5774]: Vertex buffer 0x6969f64 - detected clumsy attempt at using vertex buffer streaming. Switching on the workaround.
[thread 00000006][I][5780]: Index buffer 0x69a7c04 - detected clumsy attempt at using buffer streaming. Switching on the workaround.
[thread 00000006][I][5782]: Index buffer 0x69a7e54 - detected clumsy attempt at using buffer streaming. Switching on the workaround.
[thread 00000006][D][5850]: CoCreateInstance( rclsid = {b802058a-464a-42db-bc10-b650d6f2586a}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER, riid = {8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb}, ppv = 0xdb2ddd18 )
[thread 00000006][E][5852]: !!! ASSERTION FAILED !!!
'mPlaybackHandle' in function AlsaOutput::AlsaOutput()
File /home/peterm/Development/Projects/eon2-sr2/eon2/src/dlls/directx/xaudio2_full/alsaoutput.cpp, Line 33
[thread 00000006][I][5852]: ===enforcing log flush===
[thread 00000006][I][5902]: ===enforcing log flush===