Panfrost for Bifrost GPUs - Big improvements

Hello from GT King Pro with Gnome - Wayland

Tested on SDCard

glmark2-es2 -s 1280x720 --fullscreen
 spikerguy@spikerguy-sd-gtkingpro    glmark2-es2 -s 1280x720 --fullscreen
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Panfrost
    GL_RENDERER:   Mali-G52 (Panfrost)
    GL_VERSION:    OpenGL ES 3.1 Mesa 21.3.4
=======================================================
[build] use-vbo=false: FPS: 682 FrameTime: 1.466 ms
[build] use-vbo=true: FPS: 739 FrameTime: 1.353 ms
[texture] texture-filter=nearest: FPS: 778 FrameTime: 1.285 ms
[texture] texture-filter=linear: FPS: 779 FrameTime: 1.284 ms
[texture] texture-filter=mipmap: FPS: 789 FrameTime: 1.267 ms
[shading] shading=gouraud: FPS: 560 FrameTime: 1.786 ms
[shading] shading=blinn-phong-inf: FPS: 563 FrameTime: 1.776 ms
[shading] shading=phong: FPS: 455 FrameTime: 2.198 ms
[shading] shading=cel: FPS: 446 FrameTime: 2.242 ms
[bump] bump-render=high-poly: FPS: 303 FrameTime: 3.300 ms
[bump] bump-render=normals: FPS: 909 FrameTime: 1.100 ms
[bump] bump-render=height: FPS: 829 FrameTime: 1.206 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 244 FrameTime: 4.098 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 92 FrameTime: 10.870 ms
[pulsar] light=false:quads=5:texture=false: FPS: 732 FrameTime: 1.366 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 97 FrameTime: 10.309 ms
[desktop] effect=shadow:windows=4: FPS: 401 FrameTime: 2.494 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 239 FrameTime: 4.184 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 80 FrameTime: 12.500 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 281 FrameTime: 3.559 ms
[ideas] speed=duration: FPS: 334 FrameTime: 2.994 ms
[jellyfish] <default>: FPS: 300 FrameTime: 3.333 ms
[terrain] <default>: FPS: 19 FrameTime: 52.632 ms
[shadow] <default>: FPS: 172 FrameTime: 5.814 ms
[refract] <default>: FPS: 51 FrameTime: 19.608 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 689 FrameTime: 1.451 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 672 FrameTime: 1.488 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 684 FrameTime: 1.462 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 689 FrameTime: 1.451 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 551 FrameTime: 1.815 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 669 FrameTime: 1.495 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 681 FrameTime: 1.468 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 556 FrameTime: 1.799 ms
=======================================================
                                  glmark2 Score: 486 
=======================================================
glmark2 -s 1280x720 --fullscreen
glmark2 -s 1280x720 --fullscreen
=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     Panfrost
    GL_RENDERER:   Mali-G52 (Panfrost)
    GL_VERSION:    3.1 Mesa 21.3.4
=======================================================
[build] use-vbo=false: FPS: 427 FrameTime: 2.342 ms
[build] use-vbo=true: FPS: 449 FrameTime: 2.227 ms
[texture] texture-filter=nearest: FPS: 460 FrameTime: 2.174 ms
[texture] texture-filter=linear: FPS: 466 FrameTime: 2.146 ms
[texture] texture-filter=mipmap: FPS: 469 FrameTime: 2.132 ms
[shading] shading=gouraud: FPS: 373 FrameTime: 2.681 ms
[shading] shading=blinn-phong-inf: FPS: 372 FrameTime: 2.688 ms
[shading] shading=phong: FPS: 333 FrameTime: 3.003 ms
[shading] shading=cel: FPS: 330 FrameTime: 3.030 ms
[bump] bump-render=high-poly: FPS: 242 FrameTime: 4.132 ms
[bump] bump-render=normals: FPS: 516 FrameTime: 1.938 ms
[bump] bump-render=height: FPS: 500 FrameTime: 2.000 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 249 FrameTime: 4.016 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 92 FrameTime: 10.870 ms
[pulsar] light=false:quads=5:texture=false: FPS: 470 FrameTime: 2.128 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 100 FrameTime: 10.000 ms
[desktop] effect=shadow:windows=4: FPS: 412 FrameTime: 2.427 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 231 FrameTime: 4.329 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 274 FrameTime: 3.650 ms
[ideas] speed=duration: FPS: 295 FrameTime: 3.390 ms
[jellyfish] <default>: FPS: 263 FrameTime: 3.802 ms
[terrain] <default>: FPS: 19 FrameTime: 52.632 ms
[shadow] <default>: FPS: 154 FrameTime: 6.494 ms
[refract] <default>: FPS: 48 FrameTime: 20.833 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 460 FrameTime: 2.174 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 461 FrameTime: 2.169 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 461 FrameTime: 2.169 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 460 FrameTime: 2.174 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 438 FrameTime: 2.283 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 459 FrameTime: 2.179 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 457 FrameTime: 2.188 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 442 FrameTime: 2.262 ms
=======================================================
                                  glmark2 Score: 341 
=======================================================