Device: Beelink GT King Pro (SOC: S922X-H, GPU: G52)
OS: Manjaro-Arm-XFCE, Kernel: mainline linux 5.12.8-1
mesa-git (3.1 Mesa 21.2.0-devel (git-17d7b0bb8f) from stable branch 2021-06-04
Panfrost Enabled
Just an update on the system responsiveness after 3hr 26min of uptime. The system is now not very responsive compared to the first boot up.
Below is a snap shot of glmark2-es2 scores.
1st glmark2-es2 run 30 minutes of idle from boot up score: 436
2nd run right after 1st run. score: 350
3rd run with 60 minutes web surfing (total uptime 90min). score: 186
4th run total uptime 190 minutes. score: 126
[jfl@MNJROGTKPRO ~]$ glmark2-es2
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali G52 (Panfrost)
GL_VERSION: OpenGL ES 3.0 Mesa 21.2.0-devel (git-17d7b0bb8f)
=======================================================
[build] use-vbo=false: FPS: 477 FrameTime: 2.096 ms
[build] use-vbo=true: FPS: 509 FrameTime: 1.965 ms
[texture] texture-filter=nearest: FPS: 825 FrameTime: 1.212 ms
[texture] texture-filter=linear: FPS: 796 FrameTime: 1.256 ms
[texture] texture-filter=mipmap: FPS: 794 FrameTime: 1.259 ms
[shading] shading=gouraud: FPS: 353 FrameTime: 2.833 ms
[shading] shading=blinn-phong-inf: FPS: 353 FrameTime: 2.833 ms
[shading] shading=phong: FPS: 339 FrameTime: 2.950 ms
[shading] shading=cel: FPS: 343 FrameTime: 2.915 ms
[bump] bump-render=high-poly: FPS: 150 FrameTime: 6.667 ms
[bump] bump-render=normals: FPS: 820 FrameTime: 1.220 ms
[bump] bump-render=height: FPS: 761 FrameTime: 1.314 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 582 FrameTime: 1.718 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 297 FrameTime: 3.367 ms
[pulsar] light=false:quads=5:texture=false: FPS: 672 FrameTime: 1.488 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 238 FrameTime: 4.202 ms
[desktop] effect=shadow:windows=4: FPS: 504 FrameTime: 1.984 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 228 FrameTime: 4.386 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 225 FrameTime: 4.444 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 230 FrameTime: 4.348 ms
[ideas] speed=duration: FPS: 336 FrameTime: 2.976 ms
[jellyfish] <default>: FPS: 397 FrameTime: 2.519 ms
[terrain] <default>: FPS: 34 FrameTime: 29.412 ms
[shadow] <default>: FPS: 249 FrameTime: 4.016 ms
[refract] <default>: FPS: 36 FrameTime: 27.778 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 544 FrameTime: 1.838 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 529 FrameTime: 1.890 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 510 FrameTime: 1.961 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 495 FrameTime: 2.020 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 491 FrameTime: 2.037 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 481 FrameTime: 2.079 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 459 FrameTime: 2.179 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 458 FrameTime: 2.183 ms
=======================================================
glmark2 Score: 439 (First Run after 30 minutes idle from boot up)
=======================================================
[jfl@MNJROGTKPRO ~]$ glmark2-es2
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali G52 (Panfrost)
GL_VERSION: OpenGL ES 3.0 Mesa 21.2.0-devel (git-17d7b0bb8f)
=======================================================
[build] use-vbo=false: FPS: 420 FrameTime: 2.381 ms
[build] use-vbo=true: FPS: 461 FrameTime: 2.169 ms
[texture] texture-filter=nearest: FPS: 541 FrameTime: 1.848 ms
[texture] texture-filter=linear: FPS: 534 FrameTime: 1.873 ms
[texture] texture-filter=mipmap: FPS: 530 FrameTime: 1.887 ms
[shading] shading=gouraud: FPS: 330 FrameTime: 3.030 ms
[shading] shading=blinn-phong-inf: FPS: 331 FrameTime: 3.021 ms
[shading] shading=phong: FPS: 319 FrameTime: 3.135 ms
[shading] shading=cel: FPS: 324 FrameTime: 3.086 ms
[bump] bump-render=high-poly: FPS: 141 FrameTime: 7.092 ms
[bump] bump-render=normals: FPS: 529 FrameTime: 1.890 ms
[bump] bump-render=height: FPS: 521 FrameTime: 1.919 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 529 FrameTime: 1.890 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 289 FrameTime: 3.460 ms
[pulsar] light=false:quads=5:texture=false: FPS: 459 FrameTime: 2.179 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 230 FrameTime: 4.348 ms
[desktop] effect=shadow:windows=4: FPS: 424 FrameTime: 2.358 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.926 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 199 FrameTime: 5.025 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 220 FrameTime: 4.545 ms
[ideas] speed=duration: FPS: 309 FrameTime: 3.236 ms
[jellyfish] <default>: FPS: 378 FrameTime: 2.646 ms
[terrain] <default>: FPS: 33 FrameTime: 30.303 ms
[shadow] <default>: FPS: 246 FrameTime: 4.065 ms
[refract] <default>: FPS: 36 FrameTime: 27.778 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 398 FrameTime: 2.513 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 392 FrameTime: 2.551 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 390 FrameTime: 2.564 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 377 FrameTime: 2.653 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 373 FrameTime: 2.681 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 370 FrameTime: 2.703 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 363 FrameTime: 2.755 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 357 FrameTime: 2.801 ms
=======================================================
glmark2 Score: 350 - 2nd run right after the first run
=======================================================
[jfl@MNJROGTKPRO ~]$ glmark2-es2
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali G52 (Panfrost)
GL_VERSION: OpenGL ES 3.0 Mesa 21.2.0-devel (git-17d7b0bb8f)
=======================================================
[build] use-vbo=false: FPS: 201 FrameTime: 4.975 ms
[build] use-vbo=true: FPS: 215 FrameTime: 4.651 ms
[texture] texture-filter=nearest: FPS: 210 FrameTime: 4.762 ms
[texture] texture-filter=linear: FPS: 211 FrameTime: 4.739 ms
[texture] texture-filter=mipmap: FPS: 212 FrameTime: 4.717 ms
[shading] shading=gouraud: FPS: 211 FrameTime: 4.739 ms
[shading] shading=blinn-phong-inf: FPS: 209 FrameTime: 4.785 ms
[shading] shading=phong: FPS: 206 FrameTime: 4.854 ms
[shading] shading=cel: FPS: 210 FrameTime: 4.762 ms
[bump] bump-render=high-poly: FPS: 121 FrameTime: 8.264 ms
[bump] bump-render=normals: FPS: 209 FrameTime: 4.785 ms
[bump] bump-render=height: FPS: 214 FrameTime: 4.673 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 208 FrameTime: 4.808 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 209 FrameTime: 4.785 ms
[pulsar] light=false:quads=5:texture=false: FPS: 209 FrameTime: 4.785 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 196 FrameTime: 5.102 ms
[desktop] effect=shadow:windows=4: FPS: 206 FrameTime: 4.854 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 156 FrameTime: 6.410 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 155 FrameTime: 6.452 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 161 FrameTime: 6.211 ms
[ideas] speed=duration: FPS: 187 FrameTime: 5.348 ms
[jellyfish] <default>: FPS: 192 FrameTime: 5.208 ms
[terrain] <default>: FPS: 31 FrameTime: 32.258 ms
[shadow] <default>: FPS: 174 FrameTime: 5.747 ms
[refract] <default>: FPS: 34 FrameTime: 29.412 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 205 FrameTime: 4.878 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 208 FrameTime: 4.808 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 210 FrameTime: 4.762 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 206 FrameTime: 4.854 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 207 FrameTime: 4.831 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 201 FrameTime: 4.975 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 192 FrameTime: 5.208 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 189 FrameTime: 5.291 ms
=======================================================
glmark2 Score: 186 - 3rd run after 60 minutes of web surfing. Total uptime is ~90 minutes.
=======================================================
[jfl@MNJROGTKPRO ~]$ glmark2-es2
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali G52 (Panfrost)
GL_VERSION: OpenGL ES 3.0 Mesa 21.2.0-devel (git-17d7b0bb8f)
=======================================================
[build] use-vbo=false: FPS: 122 FrameTime: 8.197 ms
[build] use-vbo=true: FPS: 145 FrameTime: 6.897 ms
[texture] texture-filter=nearest: FPS: 136 FrameTime: 7.353 ms
[texture] texture-filter=linear: FPS: 134 FrameTime: 7.463 ms
[texture] texture-filter=mipmap: FPS: 142 FrameTime: 7.042 ms
[shading] shading=gouraud: FPS: 131 FrameTime: 7.634 ms
[shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms
[shading] shading=phong: FPS: 129 FrameTime: 7.752 ms
[shading] shading=cel: FPS: 127 FrameTime: 7.874 ms
[bump] bump-render=high-poly: FPS: 119 FrameTime: 8.403 ms
[bump] bump-render=normals: FPS: 144 FrameTime: 6.944 ms
[bump] bump-render=height: FPS: 140 FrameTime: 7.143 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 136 FrameTime: 7.353 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 137 FrameTime: 7.299 ms
[pulsar] light=false:quads=5:texture=false: FPS: 132 FrameTime: 7.576 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 136 FrameTime: 7.353 ms
[desktop] effect=shadow:windows=4: FPS: 129 FrameTime: 7.752 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 117 FrameTime: 8.547 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 115 FrameTime: 8.696 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 117 FrameTime: 8.547 ms
[ideas] speed=duration: FPS: 137 FrameTime: 7.299 ms
[jellyfish] <default>: FPS: 135 FrameTime: 7.407 ms
[terrain] <default>: FPS: 29 FrameTime: 34.483 ms
[shadow] <default>: FPS: 137 FrameTime: 7.299 ms
[refract] <default>: FPS: 33 FrameTime: 30.303 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 135 FrameTime: 7.407 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 134 FrameTime: 7.463 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 137 FrameTime: 7.299 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 136 FrameTime: 7.353 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 137 FrameTime: 7.299 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 138 FrameTime: 7.246 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 137 FrameTime: 7.299 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 138 FrameTime: 7.246 ms
=======================================================
glmark2 Score: 126 - 4th run total uptime 190 minutes.
=======================================================