Remember the old days when you could walk into a bookstore and buy a video game on a physical install medium, went home and installed it on your PC and it just worked?
You didn't need to make an online account.
You didn't need to update the game or install patches, because it was a finished product when you bought it.
You could play singleplayer on a computer with no internet access.
You could also play multiplayer over LAN. There would be LAN parties where people would get together, bring their computers with them, connected them to a network and spend hours and hours having fun, playing games in person and eating pizza. I remember asking my dad to drive me to LAN parties, because it was otherwise impossible for a little kid to transport his big PC with the big CRT monitor.
And if you wanted to play online, you could choose a server to play on, and you and your friends could set up a server, too. There were no online cheaters, because they'd just get banned from private servers.
I miss those times.
There was no DRM (except maybe unobtrusive stuff, like DVD copy protection), no annoying spyware launchers like Steam that collect and sell your private data. Things like how many hours you spent playing each game, and even things like what ethical choices you made in story driven games. They are literally compiling psychological profiles of their users (and they call it achievements). God, I hate Steam, and the whole philosophy behind it. And I'm very concerned over the fact thatLinux gaming is primarily Steam-based.
Nowadays, you have this:
You literally need to have rootkits installed on your computer in order to play video games nowadays.
We've gotten to a point where you really get a better, and safer experience when you download pirated games: see this interesting article about video game piracy and how some pirated games offer better performance and even respect your privacy more. How sad is that?