I cant get some games to run on anbox!

I tried installing clash of clans, hill climb racing, candy crush, and shadow fight but non of them would open a window!
The audio would come through but no graphics and I cant close it without completely ending anbox.
I was able to get cx file explore and 1dm to install and work properly.

Here is the output from anbox system-info:

version: local-04ac697
cpu:
  arch:  x86
  brand: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
  features: 
    - aes
    - sse4_1
    - sse4_2
    - avx
    - avx2
os:
  name: Manjaro Linux
  version: 
  snap-based: false
kernel:
  version: Linux version 5.10.52-1-MANJARO (builduser@LEGION) (gcc (GCC) 11.1.0, GNU ld (GNU Binutils) 2.36.1) #1 SMP PREEMPT Tue Jul 20 20:32:02 UTC 2021
  binder: false
  binderfs: true
  ashmem: true
graphics:
  egl:
    vendor: Mesa Project
    version: 1.5
    extensions:
      - EGL_ANDROID_blob_cache
      - EGL_ANDROID_native_fence_sync
      - EGL_CHROMIUM_sync_control
      - EGL_EXT_buffer_age
      - EGL_EXT_create_context_robustness
      - EGL_EXT_image_dma_buf_import
      - EGL_EXT_image_dma_buf_import_modifiers
      - EGL_EXT_swap_buffers_with_damage
      - EGL_IMG_context_priority
      - EGL_KHR_cl_event2
      - EGL_KHR_config_attribs
      - EGL_KHR_create_context
      - EGL_KHR_create_context_no_error
      - EGL_KHR_fence_sync
      - EGL_KHR_get_all_proc_addresses
      - EGL_KHR_gl_colorspace
      - EGL_KHR_gl_renderbuffer_image
      - EGL_KHR_gl_texture_2D_image
      - EGL_KHR_gl_texture_3D_image
      - EGL_KHR_gl_texture_cubemap_image
      - EGL_KHR_image
      - EGL_KHR_image_base
      - EGL_KHR_image_pixmap
      - EGL_KHR_no_config_context
      - EGL_KHR_reusable_sync
      - EGL_KHR_surfaceless_context
      - EGL_KHR_swap_buffers_with_damage
      - EGL_EXT_pixel_format_float
      - EGL_KHR_wait_sync
      - EGL_MESA_configless_context
      - EGL_MESA_drm_image
      - EGL_MESA_image_dma_buf_export
      - EGL_MESA_query_driver
      - EGL_NOK_texture_from_pixmap
      - EGL_WL_bind_wayland_display
  gles2:
    vendor: Intel
    vendor: OpenGL ES 3.2 Mesa 21.1.5
    extensions:
      - GL_EXT_blend_minmax
      - GL_EXT_multi_draw_arrays
      - GL_EXT_texture_filter_anisotropic
      - GL_EXT_texture_compression_s3tc
      - GL_EXT_texture_compression_dxt1
      - GL_EXT_texture_compression_rgtc
      - GL_EXT_texture_format_BGRA8888
      - GL_OES_compressed_ETC1_RGB8_texture
      - GL_OES_depth24
      - GL_OES_element_index_uint
      - GL_OES_fbo_render_mipmap
      - GL_OES_mapbuffer
      - GL_OES_rgb8_rgba8
      - GL_OES_standard_derivatives
      - GL_OES_stencil8
      - GL_OES_texture_3D
      - GL_OES_texture_float
      - GL_OES_texture_float_linear
      - GL_OES_texture_half_float
      - GL_OES_texture_half_float_linear
      - GL_OES_texture_npot
      - GL_OES_vertex_half_float
      - GL_EXT_draw_instanced
      - GL_EXT_texture_sRGB_decode
      - GL_OES_EGL_image
      - GL_OES_depth_texture
      - GL_AMD_performance_monitor
      - GL_OES_packed_depth_stencil
      - GL_EXT_texture_type_2_10_10_10_REV
      - GL_NV_conditional_render
      - GL_OES_get_program_binary
      - GL_APPLE_texture_max_level
      - GL_EXT_discard_framebuffer
      - GL_EXT_read_format_bgra
      - GL_EXT_frag_depth
      - GL_NV_fbo_color_attachments
      - GL_OES_EGL_image_external
      - GL_OES_EGL_sync
      - GL_OES_vertex_array_object
      - GL_OES_viewport_array
      - GL_ANGLE_pack_reverse_row_order
      - GL_ANGLE_texture_compression_dxt3
      - GL_ANGLE_texture_compression_dxt5
      - GL_EXT_occlusion_query_boolean
      - GL_EXT_robustness
      - GL_EXT_texture_rg
      - GL_EXT_unpack_subimage
      - GL_NV_draw_buffers
      - GL_NV_read_buffer
      - GL_NV_read_depth
      - GL_NV_read_depth_stencil
      - GL_NV_read_stencil
      - GL_EXT_draw_buffers
      - GL_EXT_map_buffer_range
      - GL_KHR_debug
      - GL_KHR_robustness
      - GL_KHR_texture_compression_astc_ldr
      - GL_NV_pixel_buffer_object
      - GL_OES_depth_texture_cube_map
      - GL_OES_required_internalformat
      - GL_OES_surfaceless_context
      - GL_EXT_color_buffer_float
      - GL_EXT_sRGB_write_control
      - GL_EXT_separate_shader_objects
      - GL_EXT_shader_framebuffer_fetch
      - GL_EXT_shader_group_vote
      - GL_EXT_shader_implicit_conversions
      - GL_EXT_shader_integer_mix
      - GL_EXT_tessellation_point_size
      - GL_EXT_tessellation_shader
      - GL_INTEL_conservative_rasterization
      - GL_INTEL_performance_query
      - GL_ANDROID_extension_pack_es31a
      - GL_EXT_base_instance
      - GL_EXT_compressed_ETC1_RGB8_sub_texture
      - GL_EXT_copy_image
      - GL_EXT_draw_buffers_indexed
      - GL_EXT_draw_elements_base_vertex
      - GL_EXT_gpu_shader5
      - GL_EXT_polygon_offset_clamp
      - GL_EXT_primitive_bounding_box
      - GL_EXT_render_snorm
      - GL_EXT_shader_io_blocks
      - GL_EXT_texture_border_clamp
      - GL_EXT_texture_buffer
      - GL_EXT_texture_cube_map_array
      - GL_EXT_texture_norm16
      - GL_EXT_texture_view
      - GL_KHR_blend_equation_advanced
      - GL_KHR_blend_equation_advanced_coherent
      - GL_KHR_context_flush_control
      - GL_KHR_robust_buffer_access_behavior
      - GL_NV_image_formats
      - GL_OES_copy_image
      - GL_OES_draw_buffers_indexed
      - GL_OES_draw_elements_base_vertex
      - GL_OES_gpu_shader5
      - GL_OES_primitive_bounding_box
      - GL_OES_sample_shading
      - GL_OES_sample_variables
      - GL_OES_shader_io_blocks
      - GL_OES_shader_multisample_interpolation
      - GL_OES_tessellation_point_size
      - GL_OES_tessellation_shader
      - GL_OES_texture_border_clamp
      - GL_OES_texture_buffer
      - GL_OES_texture_cube_map_array
      - GL_OES_texture_stencil8
      - GL_OES_texture_storage_multisample_2d_array
      - GL_OES_texture_view
      - GL_EXT_blend_func_extended
      - GL_EXT_buffer_storage
      - GL_EXT_float_blend
      - GL_EXT_geometry_point_size
      - GL_EXT_geometry_shader
      - GL_EXT_shader_samples_identical
      - GL_EXT_texture_sRGB_R8
      - GL_KHR_no_error
      - GL_KHR_texture_compression_astc_sliced_3d
      - GL_NV_fragment_shader_interlock
      - GL_OES_EGL_image_external_essl3
      - GL_OES_geometry_point_size
      - GL_OES_geometry_shader
      - GL_OES_shader_image_atomic
      - GL_EXT_clip_cull_distance
      - GL_EXT_disjoint_timer_query
      - GL_EXT_texture_compression_s3tc_srgb
      - GL_MESA_shader_integer_functions
      - GL_EXT_clip_control
      - GL_EXT_color_buffer_half_float
      - GL_EXT_semaphore
      - GL_EXT_semaphore_fd
      - GL_EXT_texture_compression_bptc
      - GL_KHR_parallel_shader_compile
      - GL_EXT_EGL_image_storage
      - GL_EXT_shader_framebuffer_fetch_non_coherent
      - GL_EXT_texture_shadow_lod
      - GL_INTEL_blackhole_render
      - GL_MESA_framebuffer_flip_y
      - GL_NV_compute_shader_derivatives
      - GL_EXT_demote_to_helper_invocation
      - GL_EXT_depth_clamp
      - GL_EXT_texture_query_lod

Anbox is known to be a WIP - discuss it with anbox developers - not a Manjaro problem