Forcing Manjaro Cinnamon to use dedicated Nvidia GPU

I have a laptop with both of Intel UHD and nVidia graphics.
I want to force my system always use the dedicated nVidia card.
I installed a hybrid driver and optimus-manager, but something went wrong.
Here is the output of inxi -Fxz:

System:    Kernel: 5.9.16-1-MANJARO x86_64 bits: 64 compiler: gcc v: 10.2.1 Desktop: Cinnamon 4.8.6 Distro: Manjaro Linux *
Machine:   Type: Laptop System: Micro-Star product: GF63 Thin 10SCXR v: REV:1.0 serial: <filter> *
           Mobo: Micro-Star model: MS-16R4 v: REV:1.0 serial: <filter> UEFI: American Megatrends v: E16R4IMS.105 *
           date: 04/17/2020 *
Battery:   ID-1: BAT1 charge: 47.2 Wh condition: 48.5/51.3 Wh (94%) model: MSI Corp. MS-16R4 status: Unknown *
CPU:       Info: 6-Core model: Intel Core i7-10750H bits: 64 type: MT MCP arch: Comet Lake rev: 2 L2 cache: 12 MiB *
           flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 62431 *
           Speed: 800 MHz min/max: 800/5000 MHz Core speeds (MHz): 1: 800 2: 800 3: 800 4: 800 5: 800 6: 800 7: 800 8: 800 *
           9: 800 10: 800 11: 800 12: 800 *
Graphics:  Device-1: Intel UHD Graphics vendor: Micro-Star MSI driver: i915 v: kernel bus ID: 00:02.0 *
           Device-2: NVIDIA TU117M driver: nvidia v: 460.39 bus ID: 01:00.0 *
           Display: x11 server: X.Org 1.20.10 driver: loaded: modesetting resolution: 1920x1200~60Hz *
           OpenGL: renderer: Mesa Intel UHD Graphics (CML GT2) v: 4.6 Mesa 20.3.4 direct render: Yes* 

Please tell me, how can i achieve that.
Thanks in advance.

1 Like

Why did you install the hybrid driver then?

So:

  • Log off

  • Switch to TTY2 by pressing Ctrl+Alt+F2

  • Log in there

  • Execute:

    sudo mhwd --remove pci video-hybrid-intel-nvidia-prime 
    sudo mv /etc/X11/mhwd.d/nvidia.conf /etc/X11/mhwd.d/nvidia.conf.bak
    sudo mv /etc/X11/xorg.conf.d/90-mhwd.conf /etc/X11/xorg.conf.d/90-mhwd.conf.bak
    sudo mhwd --install pci video-nvidia
    sudo reboot
    

There! pure nVidia system without Intel!

Note: Your system needs to be internally wired for the nVidia to be able to power the internal screen.
If the above gives a black screen=

  • Remove video-nvidia
  • re-install video-hybrid-intel-nvidia-prime

and because you’ve moved the current (non-working) config out of the way, you should be in a clean state again.

:crossed_fingers:

Thanks Fabby!

I did as you advised. Although the second and the fourth commands seems to me identical.
Now, I am a bit confused after I executed this command and see its result:

sudo optimus-manager --print-mode
Current GPU mode : intel

Maybe I should do something more to get work the lazy discrete card.

Urgh! Copy-paste error! (corrected)

What happens if you use:

nvidia-smi

without optimus-manager because the nvidia should be always available now.

:thinking:

Here is the result:

nvidia-smi
Tue Feb 23 10:54:28 2021       
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 460.39       Driver Version: 460.39       CUDA Version: 11.2     |
|-------------------------------+----------------------+----------------------+
| GPU  Name        Persistence-M| Bus-Id        Disp.A | Volatile Uncorr. ECC |
| Fan  Temp  Perf  Pwr:Usage/Cap|         Memory-Usage | GPU-Util  Compute M. |
|                               |                      |               MIG M. |
|===============================+======================+======================|
|   0  GeForce GTX 165...  Off  | 00000000:01:00.0 Off |                  N/A |
| N/A   47C    P0    12W /  N/A |      0MiB /  3911MiB |      0%      Default |
|                               |                      |                  N/A |
+-------------------------------+----------------------+----------------------+
                                                                               
+-----------------------------------------------------------------------------+
| Processes:                                                                  |
|  GPU   GI   CI        PID   Type   Process name                  GPU Memory |
|        ID   ID                                                   Usage      |
|=============================================================================|
|  No running processes found                                                 |
+-----------------------------------------------------------------------------+

There! nVidia driver is running all of the time! (and the way I run as well) and no more optimus-manager is needed from this point forward!

(and that’s what you wanted, right???)

I would happily check a mark on the solution.
Unfortunately more than one things block me to do that.

  1. System Information shows: Videocard: Intel Corporation UHD Graphics.
  2. When I click on nVidia X Server Settings in the menu, nothing happens.
  3. The Psensors app doesn’t show any nVidia information, although in my earlier experiments those were appeared.
  4. I am not an expert, so there could me more things that should examine.
    Could help me to continue the investigation and to find the ultimate solution?
    Maybe there are more things inside in my system that should fix.
    Thanks for your help.
  1. inxi --graphics
  2. What menu?
  3. That should not happen…
  4. That’s what I’m doing right now. :grin:
  1. the output to inxi --graphics is:
    Graphics:  Device-1: Intel UHD Graphics driver: i915 v: kernel 
               Device-2: NVIDIA TU117M driver: nvidia v: 460.39 
               Display: x11 server: X.Org 1.20.10 driver: loaded: modesetting resolution: 1920x1200~60Hz 
               OpenGL: renderer: Mesa Intel UHD Graphics (CML GT2) v: 4.6 Mesa 20.3.4
    
  2. In Manjaro main menu
  3. Unfortunately did…
  4. Thanks for your efforts. I give all the information that you need and do everything to make it work. :slightly_smiling_face:
  1. In the future, when providing code/output, please copy-paste that output in-between 3 backticks ``` at the beginning and end of the code/text so that the output looks like this:

    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
    Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
    Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
    Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
    

    instead of like this:

    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.`

    (as that makes both our lives much easier)

  2. No need to do anything right now as I’m an editor here on this site and have fixed it for you already. However, in the future I might not see your post so review my edits by pushing the orange pencil above the post I just fixed. :wink:

  3. This is the problem:

    Display: x11 server: X.Org 1.20.10 driver: loaded: modesetting resolution: 1920x1200~60Hz 
    

You’ve loaded the nomodesetting driver in xorg.

  1. What’s the output of:

    ls /etc/X11/xorg.conf.d/
    

and if it contains something called nvidia or mhwd, please post the contents of those files with the new trick you learned in #1 above.

:stuck_out_tongue_winking_eye:

00-keyboard.conf  10-optimus-manager.conf```
 cat /etc/X11/xorg.conf.d/10-optimus-manager.conf

Please?

cat /etc/X11/xorg.conf.d/10-optimus-manager.conf
Section "Device"
	Identifier "intel"
	Driver "modesetting"
	BusID "PCI:0:2:0"
	Option "DRI" "3"
EndSection

Not good. :sob:

Before you go any further, do you know how to chroot or use TTY2?

If yes:

  • Backup /etc/X11/xorg.conf.d/10-optimus-manager.conf
  • replace it with /etc/X11/xorg.conf.d/90-mhwd.conf

With this content (I have a GTX 1080, so don’t blindly copy-paste, but verify)

# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig:  version 460.32.03

Section "ServerLayout"
Identifier     "Layout0"
Screen      0  "Screen0"
InputDevice    "Keyboard0" "CoreKeyboard"
InputDevice    "Mouse0" "CorePointer"
EndSection

Section "Files"
EndSection

Section "InputDevice"
# generated from default
Identifier     "Mouse0"
Driver         "mouse"
Option         "Protocol" "auto"
Option         "Device" "/dev/psaux"
Option         "Emulate3Buttons" "no"
Option         "ZAxisMapping" "4 5"
EndSection

Section "InputDevice"
# generated from default
Identifier     "Keyboard0"
Driver         "kbd"
EndSection

Section "Monitor"
Identifier     "Monitor0"
VendorName     "Unknown"
ModelName      "Unknown"
Option         "DPMS"
EndSection

Section "Device"
Identifier     "Device0"
Driver         "nvidia"
VendorName     "NVIDIA Corporation"
Option "NoLogo" "1"
EndSection

Section "Screen"
Identifier     "Screen0"
Device         "Device0"
Monitor        "Monitor0"
DefaultDepth    24
SubSection     "Display"
Depth       24
EndSubSection
EndSection

Section "Extensions"
Option         "COMPOSITE" "Enable"
EndSection


Section "InputClass"
Identifier          "Keyboard Defaults"
MatchIsKeyboard        "yes"
Option              "XkbOptions" "terminate:ctrl_alt_bksp"
EndSection

I’m currently verifying as well… verified. I don’t see any issues.

  • Now reboot.
  • If you get a black screen, log into TTY2 and revert the changes.
  • If you can log in, post glxinfo and inxi again.

I used chroot never. About TTY2 did you mean Ctrl+Alt+F2 and login with root?
The last one I can use…
Let me know I am right or not.

The sad news: I don’t have /etc/X11/xorg.conf.d/90-mhwd.conf

yes

Yup, that’s why I’m telling you to create one…

:+1:

After I have made the changes and rebooted the system, the X is up and running.

Here is the results of the commands:

inxi --graphics
Graphics:  Device-1: Intel UHD Graphics driver: i915 v: kernel 
           Device-2: NVIDIA TU117M driver: N/A 
           Display: x11 server: X.Org 1.20.10 driver: loaded: modesetting resolution: 1920x1200~60Hz 
           OpenGL: renderer: Mesa Intel UHD Graphics (CML GT2) v: 4.6 Mesa 20.3.4

This would be too long so I truncated a bit at the end…

glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_no_error, 
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
    GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, 
    GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_no_error, 
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, 
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Intel (0x8086)
    Device: Mesa Intel(R) UHD Graphics (CML GT2) (0x9bc4)
    Version: 20.3.4
    Accelerated: yes
    Video memory: 3072MB
    Unified memory: yes
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) UHD Graphics (CML GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.3.4
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
    GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, 
    GL_AMD_performance_monitor, GL_AMD_pinned_memory, 
    GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, 
    GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, 
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, 
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
    GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ATI_blend_equation_separate, 
    GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, 
    GL_EXT_abgr, GL_EXT_blend_equation_separate, 
    GL_EXT_demote_to_helper_invocation, GL_EXT_draw_buffers2, 
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd, 
    GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, 
    GL_EXT_shader_samples_identical, GL_EXT_texture_array, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_IBM_multimode_draw_arrays, GL_INTEL_blackhole_render, 
    GL_INTEL_conservative_rasterization, GL_INTEL_performance_query, 
    GL_INTEL_shader_atomic_float_minmax, GL_INTEL_shader_integer_functions2, 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions, 
    GL_MESA_texture_signed_rgba, GL_NV_compute_shader_derivatives, 
    GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, 
    GL_NV_fragment_shader_interlock, GL_NV_packed_depth_stencil, 
    GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc

OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, 
    GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor, 
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, 
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, 
    GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, 
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, 
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex, 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, 
    GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate, 
    GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
    GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
    GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, 
    GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, 
    GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, 
    GL_EXT_shader_samples_identical, GL_EXT_shadow_funcs, 
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_INTEL_blackhole_render, GL_INTEL_performance_query, 
    GL_INTEL_shader_atomic_float_minmax, GL_INTEL_shader_integer_functions2, 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions, 
    GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, 
    GL_NV_fog_distance, GL_NV_fragment_shader_interlock, GL_NV_half_float, 
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.3.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a, 
    GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, 
    GL_EXT_EGL_image_storage, GL_EXT_base_instance, 
    GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, 
    GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, 
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, 
    GL_EXT_copy_image, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, 
    GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, 
    GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, 
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, 
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range, 
    GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, 
    GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, 
    GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, 
    GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd, 
    GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, 
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, 
    GL_EXT_shader_io_blocks, GL_EXT_shader_samples_identical, 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, 
    GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_type_2_10_10_10_REV, 
    GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, 
    GL_INTEL_conservative_rasterization, GL_INTEL_performance_query, 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, 
    GL_MESA_shader_integer_functions, GL_NV_compute_shader_derivatives, 
    GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, 
    GL_NV_fragment_shader_interlock, GL_NV_image_formats, 
    GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, 
    GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, 
    GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, 
    GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, 
    GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_geometry_point_size, GL_OES_geometry_shader, 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, 
    GL_OES_sample_variables, GL_OES_shader_image_atomic, 
    GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, 
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader, 
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, 
    GL_OES_texture_cube_map_array, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, 
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_OES_viewport_array

600 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x580 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x581 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0 16 16 16 16  0 0 Slow
0x582 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None

Sorry! I should have asked for glxinfo | head

That should read:

server glx vendor string: NVIDIA Corporation

And as you’re on Cinnamon and I’m on KDE, I don’t know where to go from here except…

Reinstall with your new knowledge???

:sob:

Take a full backup first:

Do you mean should do a complete reinstall from the scratch?
Hmmm… If there is no other option I could do that. But I must to think it over.

I know what the error is, but have no clue where so yeah: from scratch as I have no more ideas…

:sob:

Sorry!